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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="vandaexpress" data-source="post: 6636984" data-attributes="member: 6790472"><p>It's funny you mention the "abstract" away space. I've actually considered doing exactly the same thing. I'll need to figure out a good way to handle what happens when someone approaches the "away" space (melee combatants closing in on a distant archer for instance). I'll be experimenting with different ways to handle this and will keep you and others posted if I come up with something. What I'd love is, since I use Roll20 + Projector for a face to face game, if there was a way to, if a creature moves off the main map (we'll call this the "primary battlespace" where we predict the majority of the melee combat will take place) have some sort of split screen or picture-within-picture type option that follows the retreating creature. Then, when it's someone's turn on the primary battlespace, that secondary windows blinks out and instead the character sees arrows along the edge of the screen for each enemy along with distance and... well, this is getting quite involved, hah. I'll probably have to come up with something simpler.</p><p></p><p>Like the idea of an abstract "away" space though. Just need to find a relatively elegant way to implement it.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 6636984, member: 6790472"] It's funny you mention the "abstract" away space. I've actually considered doing exactly the same thing. I'll need to figure out a good way to handle what happens when someone approaches the "away" space (melee combatants closing in on a distant archer for instance). I'll be experimenting with different ways to handle this and will keep you and others posted if I come up with something. What I'd love is, since I use Roll20 + Projector for a face to face game, if there was a way to, if a creature moves off the main map (we'll call this the "primary battlespace" where we predict the majority of the melee combat will take place) have some sort of split screen or picture-within-picture type option that follows the retreating creature. Then, when it's someone's turn on the primary battlespace, that secondary windows blinks out and instead the character sees arrows along the edge of the screen for each enemy along with distance and... well, this is getting quite involved, hah. I'll probably have to come up with something simpler. Like the idea of an abstract "away" space though. Just need to find a relatively elegant way to implement it. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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