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General Tabletop Discussion
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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6637507" data-attributes="member: 5834"><p>I usually overcame the shortcomings with a stack of hit points. I'll probably boost dragon hit points in 5E as well and maybe give them some damage resistance against all physical attacks from creatures larges and smaller. I do not like the idea of dragons having to run. They are big, brutal creatures that should make parties run. They should be able to land in the middle of a party of PCs, fight them all at the same time, and still frighten them without spells. Once I get 5E down, I will as Picard says, "Make it so." I have never liked premade monsters of the large, brutish kind in any edition of D&D. they do not serve their intended purpose dying too easily and quickly to a group of adventurers. I have never understood why they continue to design them to die without being the threat they should be. I always adjust until they are the threat they are supposed to be, fighting in the manner they are supposed to fight in.</p><p></p><p>I do like the free form monster design of 5E. Suits what I like to do perfectly. I'll make sure monsters are built to last against the tactics you plan to use without having to give them spells where they could fly in kill the owls, kill the skeletons, all while under assault from the PCs and still land with a mess of hit points to do battle for several rounds. PCs will not be taking them on alone. A dragon fight even without spells will take every trick a party can muster and then some to win by the time I'm done building the dragon without it having to bother with mobility. PCs run from dragons, dragons don't run from PCs. If that is happening, the dragon was built too weak as they usually are in these games.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6637507, member: 5834"] I usually overcame the shortcomings with a stack of hit points. I'll probably boost dragon hit points in 5E as well and maybe give them some damage resistance against all physical attacks from creatures larges and smaller. I do not like the idea of dragons having to run. They are big, brutal creatures that should make parties run. They should be able to land in the middle of a party of PCs, fight them all at the same time, and still frighten them without spells. Once I get 5E down, I will as Picard says, "Make it so." I have never liked premade monsters of the large, brutish kind in any edition of D&D. they do not serve their intended purpose dying too easily and quickly to a group of adventurers. I have never understood why they continue to design them to die without being the threat they should be. I always adjust until they are the threat they are supposed to be, fighting in the manner they are supposed to fight in. I do like the free form monster design of 5E. Suits what I like to do perfectly. I'll make sure monsters are built to last against the tactics you plan to use without having to give them spells where they could fly in kill the owls, kill the skeletons, all while under assault from the PCs and still land with a mess of hit points to do battle for several rounds. PCs will not be taking them on alone. A dragon fight even without spells will take every trick a party can muster and then some to win by the time I'm done building the dragon without it having to bother with mobility. PCs run from dragons, dragons don't run from PCs. If that is happening, the dragon was built too weak as they usually are in these games. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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