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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6639691" data-attributes="member: 6786202"><p>The amusing thing about this "winning" strategy is it assumes the Dragon does not react and sips cups of tea.</p><p></p><p>Last night we were approaching the main lair through a cavern system, which the Dragon had alarm and detect magic spells wired up in it. We knew this from our own detect magic of course, and we had also scouted the entire complex with Arcane eye.</p><p></p><p>The main Dragon complex itself was at the base of a volcano, filled with smoke, lava, and other difficult obstacles. For us to actually gain entry into that cavern from the ground we had to traverse down through the tunnels in the cavern system, into a smoke filled lava pit where we had very poor visibility.</p><p></p><p>Anything heading out into that lava pit complex - owls, skeletons, or whatever would get chewed up by the Dragon perched out of line of sight above the mouth of the cave. Not to mention, to actually get line of effect to attack it meant exiting the tunnel completely into the lava pit complex - which was total suicide. If we all ran out we had no cover in there to hide behind and we would have had to disperse, making us easy pickings for the Dragon and its blind sight in such hazy poor visibility conditions.</p><p></p><p>But yeah, if you run Dragons as lazy lizards that just sleep on their treasure waiting for adventurers to march in with their army of owls and skeletons, then no worries, but such Dragons would never reach adulthood in the first place due to darwinism. Any petty lord would just gather his levies and wipe out any Dragon once they got wind of its lair in such a world.</p><p></p><p>I also think people who run ThoM miss out on a lot of nitty gritty detail when coming up with their grand plans, that are much more obvious when you run grid based combat. You can assume much more and have loser assumptions in THoM vs grid. But hey apparently I'm tactically inept so what do I know.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6639691, member: 6786202"] The amusing thing about this "winning" strategy is it assumes the Dragon does not react and sips cups of tea. Last night we were approaching the main lair through a cavern system, which the Dragon had alarm and detect magic spells wired up in it. We knew this from our own detect magic of course, and we had also scouted the entire complex with Arcane eye. The main Dragon complex itself was at the base of a volcano, filled with smoke, lava, and other difficult obstacles. For us to actually gain entry into that cavern from the ground we had to traverse down through the tunnels in the cavern system, into a smoke filled lava pit where we had very poor visibility. Anything heading out into that lava pit complex - owls, skeletons, or whatever would get chewed up by the Dragon perched out of line of sight above the mouth of the cave. Not to mention, to actually get line of effect to attack it meant exiting the tunnel completely into the lava pit complex - which was total suicide. If we all ran out we had no cover in there to hide behind and we would have had to disperse, making us easy pickings for the Dragon and its blind sight in such hazy poor visibility conditions. But yeah, if you run Dragons as lazy lizards that just sleep on their treasure waiting for adventurers to march in with their army of owls and skeletons, then no worries, but such Dragons would never reach adulthood in the first place due to darwinism. Any petty lord would just gather his levies and wipe out any Dragon once they got wind of its lair in such a world. I also think people who run ThoM miss out on a lot of nitty gritty detail when coming up with their grand plans, that are much more obvious when you run grid based combat. You can assume much more and have loser assumptions in THoM vs grid. But hey apparently I'm tactically inept so what do I know. [/QUOTE]
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