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5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6639721" data-attributes="member: 5834"><p>I forgot to mention the <em>invisibility</em> for the rogue will take a concentration slot. With the mage concentrating on <em>bigby's hand</em>, the bard likely concentrating on a <em>bless</em> or I guess a <em>conjure animal</em> spell, not sure where the other concentration slot comes from unless the rogue is an arcane trickster or the fighter an eldritch knight that has used one of his non-abjuration/evocation spells on <em>invisibility</em>. </p><p></p><p>We never used TotM. Even when I was young back in the 1E days, we used graph paper and mapped everything out. We like a physical representation of dungeons and battlefields. Most of our players are very visual. So having some visual representation of the battlefield was preferred, so they could make appropriate decisions involving terrain and movement. I found it much easier to adjudicate the game using graph paper back then and battle mats now. </p><p></p><p>In 5E dragons as lazy lizards is making them too easy. I don't even like the fact they have to be so careful about moving. I want a dragon to be able to land in the middle of a party and start a brutal fight no matter the party attempts to do. I want them to feel like they're fighting Smaug. Even in 5E dragons feel weak, even the caster variety. Even the idea of a dragon having to turn invisible or cast <em>fog cloud</em> to fight a party doesn't fit what I think dragons should be like. Fighting a dragon should be a frightening experience that cannot be circumvented by casting giant owls and using skeleton archers. I can't have that. Spell casting variant or pure battle beast, a dragon of adult or older age should be able to put a party on its heels in a straight up brutal fight. I'm going to modify them until that is what they can do.</p><p></p><p>I played it by the book to start, so I could see how it all worked. It's time to start making brutal creatures mechanically strong enough to serve their function in the narrative.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6639721, member: 5834"] I forgot to mention the [I]invisibility[/I] for the rogue will take a concentration slot. With the mage concentrating on [I]bigby's hand[/I], the bard likely concentrating on a [I]bless[/I] or I guess a [I]conjure animal[/I] spell, not sure where the other concentration slot comes from unless the rogue is an arcane trickster or the fighter an eldritch knight that has used one of his non-abjuration/evocation spells on [I]invisibility[/I]. We never used TotM. Even when I was young back in the 1E days, we used graph paper and mapped everything out. We like a physical representation of dungeons and battlefields. Most of our players are very visual. So having some visual representation of the battlefield was preferred, so they could make appropriate decisions involving terrain and movement. I found it much easier to adjudicate the game using graph paper back then and battle mats now. In 5E dragons as lazy lizards is making them too easy. I don't even like the fact they have to be so careful about moving. I want a dragon to be able to land in the middle of a party and start a brutal fight no matter the party attempts to do. I want them to feel like they're fighting Smaug. Even in 5E dragons feel weak, even the caster variety. Even the idea of a dragon having to turn invisible or cast [I]fog cloud[/I] to fight a party doesn't fit what I think dragons should be like. Fighting a dragon should be a frightening experience that cannot be circumvented by casting giant owls and using skeleton archers. I can't have that. Spell casting variant or pure battle beast, a dragon of adult or older age should be able to put a party on its heels in a straight up brutal fight. I'm going to modify them until that is what they can do. I played it by the book to start, so I could see how it all worked. It's time to start making brutal creatures mechanically strong enough to serve their function in the narrative. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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