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*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Celtavian" data-source="post: 6639874" data-attributes="member: 5834"><p>Is it really my trick? I was agreeing with Dave that rogues will have a hard time getting advantage on a dragon with no one in melee. All you did was point out that it was possible. I don't disagree. I understand where Dave is coming from and why his rogue had a hard time doing damage. You have to set him up to do damage using more party resources, whereas a ranged striker using Sharpshooter like a ranger or fighter doesn't need much set up.</p><p></p><p>We can toss out the entire strategy you presuppose by having some badass archers/ranged attackers ready to rock and roll on the dragon. That's been the gist of my participation in the discussion. This new concentration mechanic makes melee martials a liability compared to ranged attackers because you have to use that concentration slot to get them in the fight, whereas ranged attackers hammer and hammer hard without much needed assistance besides illumination which everyone in the group needs. I don't think I like melee martials being such a liability. Not real fun for them, not real fun for casters. </p><p></p><p>A mechanic that punishes players for class and weapon choices is not a good mechanic in my opinion. When it not only punishes the player playing the class and weapon choice, but the caster who has to limit himself to help that player get into battle, that is a mechanic that could use a look from the designers. I wrote my own modified concentration rule that will hopefully take some of the punitive effect away. We'll see how it works.</p><p></p><p>This is what I'm going to use:</p><p></p><p><strong>Extra Concentration:</strong> Beginning at 5th level, you can concentrate on a second spell that can be no more than half of the maximum level spell you can cast (rounded down). One of the two spells you are concentrating on must be a spell cast on at least one other allied target other than yourself (but can include yourself if the spell includes multiple targets). If you are required to make a concentration check, you make a separate roll for each spell. For example, a 6th level wizard can cast up to 3rd level spells, allowing him to cast and concentrate on a second spell of 1st level or lower. So a 6th level wizard could cast fly on the fighter and tasha’s hideous laughter on an enemy, while maintaining concentration on both.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6639874, member: 5834"] Is it really my trick? I was agreeing with Dave that rogues will have a hard time getting advantage on a dragon with no one in melee. All you did was point out that it was possible. I don't disagree. I understand where Dave is coming from and why his rogue had a hard time doing damage. You have to set him up to do damage using more party resources, whereas a ranged striker using Sharpshooter like a ranger or fighter doesn't need much set up. We can toss out the entire strategy you presuppose by having some badass archers/ranged attackers ready to rock and roll on the dragon. That's been the gist of my participation in the discussion. This new concentration mechanic makes melee martials a liability compared to ranged attackers because you have to use that concentration slot to get them in the fight, whereas ranged attackers hammer and hammer hard without much needed assistance besides illumination which everyone in the group needs. I don't think I like melee martials being such a liability. Not real fun for them, not real fun for casters. A mechanic that punishes players for class and weapon choices is not a good mechanic in my opinion. When it not only punishes the player playing the class and weapon choice, but the caster who has to limit himself to help that player get into battle, that is a mechanic that could use a look from the designers. I wrote my own modified concentration rule that will hopefully take some of the punitive effect away. We'll see how it works. This is what I'm going to use: [b]Extra Concentration:[/b] Beginning at 5th level, you can concentrate on a second spell that can be no more than half of the maximum level spell you can cast (rounded down). One of the two spells you are concentrating on must be a spell cast on at least one other allied target other than yourself (but can include yourself if the spell includes multiple targets). If you are required to make a concentration check, you make a separate roll for each spell. For example, a 6th level wizard can cast up to 3rd level spells, allowing him to cast and concentrate on a second spell of 1st level or lower. So a 6th level wizard could cast fly on the fighter and tasha’s hideous laughter on an enemy, while maintaining concentration on both. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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