Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6639915" data-attributes="member: 6787650"><p>Cover works against melee too--the only requirement to use cover is that the attack has to originate on the other side of cover. There's nothing about "against ranged attacks" in the cover rules.</p><p></p><p>I do think that it's smart for ranged specialists to also be competent in melee, because if you can't fight in tiny tunnels you're strategically limiting yourself. But even in tiny tunnels, it's often better to have one melee tank and three range specialists, because that way you can bring four PCs' worth of firepower to bear on a chokepoint whereas if everyone were a melee specialist you could only bring one. (And Sharpshooter again shows its worth by preventing your chokepoint PC from acting as involuntary cover, making it harder to shoot the enemies beyond him.)</p><p></p><p>Melee can be stronger in niche situations, but you'll almost always have more tactical flexibility with a ranged capability, which is why even melee dudes should carry throwing daggers.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Playing with cover on both sides is one of the best and funnest parts of ranged combats. (Yes, I'm a BattleTech fan.) Melee-only guys are left out of that and have no real option for getting engaged but to charge across no-man's land, getting peppered with arrows in the process, in hopes of surviving long enough to enter the fight on the other side. Hobgoblins <em>love</em> shooting dumb greataxe-wielders full of arrows. I don't actually get to play ranged adversaries as often as I'd like because my PCs avoid fighting intelligent opponents (they'd rather explore than wage war), but when it happens it's fun.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">And it's not unlikely at all that the hobgoblins will have a field of fire hundreds or thousands of feet long. Not to beat a dead horse, but 600' isn't very far. It's the distance your car goes in 12 seconds when you're moving at 35 mph through a residential neighborhood. It shouldn't be hard in most terrain for rational enemies to choose a position that gives them a field of fire at least 600' long. Even in the "road through the woods" scenario, this could mean a hobgoblin barricade across the road manned by four archers (3/4 cover), who engage anyone getting within 600'. Melee PCs can get off their horses and sneak through the woods to get to the hobgoblins (roll Stealth checks) while missile-using PCs get behind cover of their own and keep them busy in an archery duel--this is a best case scenario for the melee guys[1] but the ranged guys are still more than holding their own, and it's more than possible that by the time melee guys get into range through the difficult terrain, the hobgoblins will already be dead.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">[1] Well, not quite. A best-case scenario for the melee guys is actually "night attack." Melee and ranged are very nearly equivalent at night.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6639915, member: 6787650"] Cover works against melee too--the only requirement to use cover is that the attack has to originate on the other side of cover. There's nothing about "against ranged attacks" in the cover rules. I do think that it's smart for ranged specialists to also be competent in melee, because if you can't fight in tiny tunnels you're strategically limiting yourself. But even in tiny tunnels, it's often better to have one melee tank and three range specialists, because that way you can bring four PCs' worth of firepower to bear on a chokepoint whereas if everyone were a melee specialist you could only bring one. (And Sharpshooter again shows its worth by preventing your chokepoint PC from acting as involuntary cover, making it harder to shoot the enemies beyond him.) Melee can be stronger in niche situations, but you'll almost always have more tactical flexibility with a ranged capability, which is why even melee dudes should carry throwing daggers. [COLOR=#000000] Playing with cover on both sides is one of the best and funnest parts of ranged combats. (Yes, I'm a BattleTech fan.) Melee-only guys are left out of that and have no real option for getting engaged but to charge across no-man's land, getting peppered with arrows in the process, in hopes of surviving long enough to enter the fight on the other side. Hobgoblins [I]love[/I] shooting dumb greataxe-wielders full of arrows. I don't actually get to play ranged adversaries as often as I'd like because my PCs avoid fighting intelligent opponents (they'd rather explore than wage war), but when it happens it's fun. And it's not unlikely at all that the hobgoblins will have a field of fire hundreds or thousands of feet long. Not to beat a dead horse, but 600' isn't very far. It's the distance your car goes in 12 seconds when you're moving at 35 mph through a residential neighborhood. It shouldn't be hard in most terrain for rational enemies to choose a position that gives them a field of fire at least 600' long. Even in the "road through the woods" scenario, this could mean a hobgoblin barricade across the road manned by four archers (3/4 cover), who engage anyone getting within 600'. Melee PCs can get off their horses and sneak through the woods to get to the hobgoblins (roll Stealth checks) while missile-using PCs get behind cover of their own and keep them busy in an archery duel--this is a best case scenario for the melee guys[1] but the ranged guys are still more than holding their own, and it's more than possible that by the time melee guys get into range through the difficult terrain, the hobgoblins will already be dead. [1] Well, not quite. A best-case scenario for the melee guys is actually "night attack." Melee and ranged are very nearly equivalent at night.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
Top