Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 6639945" data-attributes="member: 53980"><p>Technically you are correct, however, it is often effortless to move around cover once you're in melee range. On the other hand, if you're 300 feet from your target, moving 30 feet to the left or the right often won't accomplish much in terms of reducing cover.</p><p></p><p>It depends. If want to hold a 20 foot wide "choke point", one melee guy simply won't cut it. Even holding a 10 foot wide point will be impossible if the enemies are willing to take OAs.</p><p></p><p>But I do agree 100% about everyone carrying some kind of ranged weapon. Not doing so is plain crazy.</p><p></p><p></p><p></p><p></p><p>Having no other option than to charge across a no-man's land makes a lot more sense for a mech than a halfling. I would argue that not being able to find cover within 60 feet of you should probably be the exception rather than the rule.</p><p></p><p>EDIT:</p><p>I didn't see your edit until after my reply.</p><p></p><p></p><p></p><p>The melee PCs probably don't have to stealth. Unless those woods are very open, at 600 feet they'll have full concealment and either 3/4 or full cover, IMO. 600 feet of forest is a lot of wood and foliage.</p><p></p><p>If the hobgoblins are ducking below their barricade between shots, they have full cover. At that point the ranged PCs have to ready actions in order to hit them, which means only one attack per round. </p><p></p><p>That said, this would be a trivially easy encounter for a Crossbow Expert / Sharpshooter party because we're talking about 4 hobgoblins vs a level 4 to 8 party (the earliest you can get both feats, depending on whether variant human is allowed). If the melee decided to take a leisurely stroll up to the barricade they might be inconvenienced enough to take a short rest. Maybe. With only a +3 to hit and disadvantage for half the way, those hobgoblins will have a hard time hitting heavy armor.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6639945, member: 53980"] Technically you are correct, however, it is often effortless to move around cover once you're in melee range. On the other hand, if you're 300 feet from your target, moving 30 feet to the left or the right often won't accomplish much in terms of reducing cover. It depends. If want to hold a 20 foot wide "choke point", one melee guy simply won't cut it. Even holding a 10 foot wide point will be impossible if the enemies are willing to take OAs. But I do agree 100% about everyone carrying some kind of ranged weapon. Not doing so is plain crazy. Having no other option than to charge across a no-man's land makes a lot more sense for a mech than a halfling. I would argue that not being able to find cover within 60 feet of you should probably be the exception rather than the rule. EDIT: I didn't see your edit until after my reply. The melee PCs probably don't have to stealth. Unless those woods are very open, at 600 feet they'll have full concealment and either 3/4 or full cover, IMO. 600 feet of forest is a lot of wood and foliage. If the hobgoblins are ducking below their barricade between shots, they have full cover. At that point the ranged PCs have to ready actions in order to hit them, which means only one attack per round. That said, this would be a trivially easy encounter for a Crossbow Expert / Sharpshooter party because we're talking about 4 hobgoblins vs a level 4 to 8 party (the earliest you can get both feats, depending on whether variant human is allowed). If the melee decided to take a leisurely stroll up to the barricade they might be inconvenienced enough to take a short rest. Maybe. With only a +3 to hit and disadvantage for half the way, those hobgoblins will have a hard time hitting heavy armor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
Top