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Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6639954" data-attributes="member: 6787650"><p>For chokepoints I like Mounted Combatant paladins. Warhorses are Large so can block the chokepoint (unless someone Overruns or something), and if the paladin (who is also a Wild Sorcerer) Enlarges himself he'll be Huge and able to block even dragons. That's the plan anyway; so far the paladin isn't high-enough level to actually cast Enlarge.</p><p></p><p><strong>As an aside</strong>: chokepoints are more of a roleplaying thing in 5E than a tactical thing. What I mean by this is that usually the optimal tactic would be to just eat an opportunity attack and Overrun whoever is holding the chokepoint, but I wouldn't do that except for exceptionally well-trained and tactically-aware enemies like hobgoblins or fire giants. For the most part, dumb brutes like ogres, orcs, ropers, perytons, and tyrannosaurs will just attack whatever target is in front of them unless and until it turns out to be too painful to want to bother with; then they will probably just leave (if they can) instead of choosing a weaker target.</p><p></p><p>I agree that you can reasonably expect to find cover in most places within 60 feet. But finding cover is different from approaching. I would argue that against an enemy with a ranged weapon, being able to approach within 20 feet without ever leaving cover should be the exception, not the rule. Might happen in some urban environments, but should not generally be counted on, especially if the ranged guy is deliberately working to hold the range open. For the most part, greataxe guy is going to have to take cover <em>and also sneak.</em> This is one reason why Stealth and Perception skills are good picks, in my opinion.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6639954, member: 6787650"] For chokepoints I like Mounted Combatant paladins. Warhorses are Large so can block the chokepoint (unless someone Overruns or something), and if the paladin (who is also a Wild Sorcerer) Enlarges himself he'll be Huge and able to block even dragons. That's the plan anyway; so far the paladin isn't high-enough level to actually cast Enlarge. [B]As an aside[/B]: chokepoints are more of a roleplaying thing in 5E than a tactical thing. What I mean by this is that usually the optimal tactic would be to just eat an opportunity attack and Overrun whoever is holding the chokepoint, but I wouldn't do that except for exceptionally well-trained and tactically-aware enemies like hobgoblins or fire giants. For the most part, dumb brutes like ogres, orcs, ropers, perytons, and tyrannosaurs will just attack whatever target is in front of them unless and until it turns out to be too painful to want to bother with; then they will probably just leave (if they can) instead of choosing a weaker target. I agree that you can reasonably expect to find cover in most places within 60 feet. But finding cover is different from approaching. I would argue that against an enemy with a ranged weapon, being able to approach within 20 feet without ever leaving cover should be the exception, not the rule. Might happen in some urban environments, but should not generally be counted on, especially if the ranged guy is deliberately working to hold the range open. For the most part, greataxe guy is going to have to take cover [I]and also sneak.[/I] This is one reason why Stealth and Perception skills are good picks, in my opinion. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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