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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Fanaelialae" data-source="post: 6639984" data-attributes="member: 53980"><p>I just played one of those. Unfortunately, the campaign was set in a desert, so it didn't ever come up...</p><p></p><p></p><p></p><p>I agree about the T-Rex. Ogres, maybe. Orcs are intelligent and cruel enough to divert around the tank and go after softer targets in the back (while leaving an orc or two to keep the tank occupied). A roper will just grab anything it can reach, which could be be most of the party depending on the dungeon layout. And I wouldn't expect to fight perytons anywhere that bottlenecking is an issue.</p><p></p><p></p><p></p><p>Unless the enemy is readying actions to attack, you don't need to worry about breaking cover, just maintaining it between turns. If you have ranged attackers on your side, then the enemy should be attempting to gain full cover between their turns, in order to limit your ranged attackers to one attack. That also means they probably aren't readying actions to attack (because if they have full cover, they shouldn't be able to see you break from cover). If the ranged guy is falling back, he'd better hope there's full cover within 30' or else you've just flushed him out for your ranged to full attack. Finding full cover within 30' is possible, but it's less likely than finding any cover within 60'.</p><p></p><p>Ideally, from what I've seem, it results in a complementary relationship between melee and ranged. Ranged PCs give enemy ranged something to worry about other than melee PCs, while melee PCs give enemy melee something to worry about other than the ranged PCs.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6639984, member: 53980"] I just played one of those. Unfortunately, the campaign was set in a desert, so it didn't ever come up... I agree about the T-Rex. Ogres, maybe. Orcs are intelligent and cruel enough to divert around the tank and go after softer targets in the back (while leaving an orc or two to keep the tank occupied). A roper will just grab anything it can reach, which could be be most of the party depending on the dungeon layout. And I wouldn't expect to fight perytons anywhere that bottlenecking is an issue. Unless the enemy is readying actions to attack, you don't need to worry about breaking cover, just maintaining it between turns. If you have ranged attackers on your side, then the enemy should be attempting to gain full cover between their turns, in order to limit your ranged attackers to one attack. That also means they probably aren't readying actions to attack (because if they have full cover, they shouldn't be able to see you break from cover). If the ranged guy is falling back, he'd better hope there's full cover within 30' or else you've just flushed him out for your ranged to full attack. Finding full cover within 30' is possible, but it's less likely than finding any cover within 60'. Ideally, from what I've seem, it results in a complementary relationship between melee and ranged. Ranged PCs give enemy ranged something to worry about other than melee PCs, while melee PCs give enemy melee something to worry about other than the ranged PCs. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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