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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="DaveDash" data-source="post: 6640311" data-attributes="member: 6786202"><p>We create maps using the NWN Toolset which are highly detailed and filled with cover, and we have fought across a variety of terrains from dungeons, assaulting fortresses, Dragons lairs, arenas, crypts, the underdark, and underwater. Across the entire series the ranged fighter out damaged the melee fighter 3:1, took considerably less damage than the melee fighter, "required" less in the way of buffs from other party members, and was effective in every single fight. Even if enemies take cover there's usually almost always something to shoot at, and if not you can get up in their faces anyway.</p><p></p><p>YMMV but I am skeptical. Many DM's will throw creatures at the melee guy to make him feel more useful (or design encounters so he always has something to do), but we don't really play creatures that way.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6640311, member: 6786202"] We create maps using the NWN Toolset which are highly detailed and filled with cover, and we have fought across a variety of terrains from dungeons, assaulting fortresses, Dragons lairs, arenas, crypts, the underdark, and underwater. Across the entire series the ranged fighter out damaged the melee fighter 3:1, took considerably less damage than the melee fighter, "required" less in the way of buffs from other party members, and was effective in every single fight. Even if enemies take cover there's usually almost always something to shoot at, and if not you can get up in their faces anyway. YMMV but I am skeptical. Many DM's will throw creatures at the melee guy to make him feel more useful (or design encounters so he always has something to do), but we don't really play creatures that way. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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