Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 6640467" data-attributes="member: 53980"><p>That's a cool idea! I never thought to use the NWN toolset that way (not that I've played it in ages). </p><p></p><p>However, it also sounds to me like the enemy was making itself a target for the ranged. You can't rack up 3:1 damage (not) shooting through total cover. As for taking less damage, that's to be expected. Using 4e terminology, ranged tend towards the Striker role whereas melee tend to be Defenders. (Admittedly, in 5e those "strikers" have a similar durability to the "defenders", and the "defenders" can hit as hard as the "strikers".) I'm referring to party role. A defender's main job is to attract attacks that might otherwise go to softer members of the party. A striker's job is to take out the often softer but deadlier enemy back line (archers, mages, etc). They're both parts of a greater whole. While you can get by without one or the other, that choice may occasionally land you in hot water when your mage is focused down by enemy attacks and Haste drops, leaving you effectively stunned.</p><p></p><p></p><p></p><p>Sure, but shooting at your allies will generally be interpreted as a hostile action... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In seriousness though, if all enemies take full cover then there isn't anyone to shoot at. And while you can advance alongside the melee, that means you aren't readying actions to attack if they poke their heads out. 0 DPR. If you are readying, then you're moving at half the speed of the melee, meaning that it will take you longer to get to the action. And if they decide not to poke their heads out this turn? 0 DPR.</p><p></p><p>If the ranged is achieving 3:1 damage with a readied action (getting only a single attack per round), then your encounter distances must be enormous. Which, as I've said before, favors ranged. I rarely start encounters at more than 100' for this reason, and as I've said I know a DM who almost never starts an encounter more than 30' for the same. </p><p></p><p></p><p></p><p>Right, but I assume you'd acknowledge that a DM who does that is probably going to have less of an issue with CE/SS than a DM who doesn't. If the GWF/PM can attack an enemy on round one, he should have no difficulty keeping pace with the CE/SS. In fact, because of the difference in their damage dice, the GWF/PM should do a bit better, all other factors being equal. Especially if magic items are in the mix, because those favor melee.</p><p></p><p>I don't think you're doing anything wrong by starting encounters at long range, but the bigger the encounter distance the more ranged attackers are favored. That's the reality and, in fairness, I think it's pretty realistic. Although admittedly less ideal from a gamist perspective.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6640467, member: 53980"] That's a cool idea! I never thought to use the NWN toolset that way (not that I've played it in ages). However, it also sounds to me like the enemy was making itself a target for the ranged. You can't rack up 3:1 damage (not) shooting through total cover. As for taking less damage, that's to be expected. Using 4e terminology, ranged tend towards the Striker role whereas melee tend to be Defenders. (Admittedly, in 5e those "strikers" have a similar durability to the "defenders", and the "defenders" can hit as hard as the "strikers".) I'm referring to party role. A defender's main job is to attract attacks that might otherwise go to softer members of the party. A striker's job is to take out the often softer but deadlier enemy back line (archers, mages, etc). They're both parts of a greater whole. While you can get by without one or the other, that choice may occasionally land you in hot water when your mage is focused down by enemy attacks and Haste drops, leaving you effectively stunned. Sure, but shooting at your allies will generally be interpreted as a hostile action... ;) In seriousness though, if all enemies take full cover then there isn't anyone to shoot at. And while you can advance alongside the melee, that means you aren't readying actions to attack if they poke their heads out. 0 DPR. If you are readying, then you're moving at half the speed of the melee, meaning that it will take you longer to get to the action. And if they decide not to poke their heads out this turn? 0 DPR. If the ranged is achieving 3:1 damage with a readied action (getting only a single attack per round), then your encounter distances must be enormous. Which, as I've said before, favors ranged. I rarely start encounters at more than 100' for this reason, and as I've said I know a DM who almost never starts an encounter more than 30' for the same. Right, but I assume you'd acknowledge that a DM who does that is probably going to have less of an issue with CE/SS than a DM who doesn't. If the GWF/PM can attack an enemy on round one, he should have no difficulty keeping pace with the CE/SS. In fact, because of the difference in their damage dice, the GWF/PM should do a bit better, all other factors being equal. Especially if magic items are in the mix, because those favor melee. I don't think you're doing anything wrong by starting encounters at long range, but the bigger the encounter distance the more ranged attackers are favored. That's the reality and, in fairness, I think it's pretty realistic. Although admittedly less ideal from a gamist perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
Top