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General Tabletop Discussion
*Dungeons & Dragons
5th Edition has broken Bounded Accuracy
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<blockquote data-quote="Fanaelialae" data-source="post: 6640477" data-attributes="member: 53980"><p>As a result of the discussions in this thread, I've been thinking about how to modify the various feats to bring them a little more in line. Because I admit, I don't like the fact that two feats can remove most of the disadvantages for attacking at range.</p><p></p><p></p><p>Here's where I'm at:</p><p></p><p>As was previously suggested, GWF and SS -5/+10 only work once per turn. I know some prefer per action, but my thinking is action surge is plenty good even without an extra +10 damage. However, since I do like trade-offs, maybe also allow the option for -10/+20. Even at higher levels, -10 is a big penalty. If you want to favor melee a little, maybe give GWF -10/+25. Obviously, if you take -10/+20, you can't take -5/+10 that turn. </p><p></p><p>Sharpshooter and Spell Sniper downgrade cover. So half cover is ignored while 3/4 cover grants the +2 from half cover. Makes cover at least a bit more relevant while still allowing archers to play the sniper role.</p><p></p><p>Change the Crossbow Expert and Sharpshooter abilities to ignore disadvantage, to the ability to ignore disadvantage but only deal half damage (you're able to improve your ability to hit by lining up a less ideal target area). So a Crossbow Expert who is forced into melee can either fight with disadvantage, or deal half damage.</p><p></p><p></p><p>Obviously these ideas are WIP, but I'd prefer to rein in those feats without removing them entirely.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6640477, member: 53980"] As a result of the discussions in this thread, I've been thinking about how to modify the various feats to bring them a little more in line. Because I admit, I don't like the fact that two feats can remove most of the disadvantages for attacking at range. Here's where I'm at: As was previously suggested, GWF and SS -5/+10 only work once per turn. I know some prefer per action, but my thinking is action surge is plenty good even without an extra +10 damage. However, since I do like trade-offs, maybe also allow the option for -10/+20. Even at higher levels, -10 is a big penalty. If you want to favor melee a little, maybe give GWF -10/+25. Obviously, if you take -10/+20, you can't take -5/+10 that turn. Sharpshooter and Spell Sniper downgrade cover. So half cover is ignored while 3/4 cover grants the +2 from half cover. Makes cover at least a bit more relevant while still allowing archers to play the sniper role. Change the Crossbow Expert and Sharpshooter abilities to ignore disadvantage, to the ability to ignore disadvantage but only deal half damage (you're able to improve your ability to hit by lining up a less ideal target area). So a Crossbow Expert who is forced into melee can either fight with disadvantage, or deal half damage. Obviously these ideas are WIP, but I'd prefer to rein in those feats without removing them entirely. [/QUOTE]
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5th Edition has broken Bounded Accuracy
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