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*Dungeons & Dragons
5th Edition -- Help Me Break the Game!
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<blockquote data-quote="omniknight" data-source="post: 6357918" data-attributes="member: 6778120"><p>AC 23/25 doesn't last more than a turn with the Shield spell. <em>But</em> it is only cast when absolutely needed as a reaction to being successfully hit, so it is hardly ever a wasted cast like other AC boosters might be. And with a normal 20 AC while standing in the back spell sniping, it is not often needed anyway. It is a tool for emergencies, like if an ogre manages to get to you and successfully two-handed smashes you with its club, then you cast Shield to hopefully deflect it. IMO the infrequency at which it is needed makes it so that it is always available, giving you an "effective" 20-25 AC.</p><p></p><p>Resilient gives ST proficiency on the stat you select. For better or worse, I think it is going to become commonly accepted that everyone eventually takes this feat to boost one of the major saving throws (DEX/CON/WIS). I don't have the official PHB yet but I think the classes were designed such that no one class got two of the major three saving throw proficiencies. Resilient bumps you up to two of them, so you'll always have a weak one.</p><p></p><p></p><p></p><p>I think you are making a bigger deal of +2 vs +3, +3 vs +4, or +4 vs +5 for the INT modifier than it actually is. Yeah, for a while my spell attack and spell save DC will be 1 lower than a Wizard that gets 16/17 INT from character creation. So what? That doesn't mean my spell save DC is comparatively in the dumpster. Remember the proficiency modifier is still equal since it is based on character level. I'll have 20 INT by level 13 or 17 anyway. That is all a non-factor for building a level 20 character from the get-go, too.</p></blockquote><p></p>
[QUOTE="omniknight, post: 6357918, member: 6778120"] AC 23/25 doesn't last more than a turn with the Shield spell. [I]But[/I] it is only cast when absolutely needed as a reaction to being successfully hit, so it is hardly ever a wasted cast like other AC boosters might be. And with a normal 20 AC while standing in the back spell sniping, it is not often needed anyway. It is a tool for emergencies, like if an ogre manages to get to you and successfully two-handed smashes you with its club, then you cast Shield to hopefully deflect it. IMO the infrequency at which it is needed makes it so that it is always available, giving you an "effective" 20-25 AC. Resilient gives ST proficiency on the stat you select. For better or worse, I think it is going to become commonly accepted that everyone eventually takes this feat to boost one of the major saving throws (DEX/CON/WIS). I don't have the official PHB yet but I think the classes were designed such that no one class got two of the major three saving throw proficiencies. Resilient bumps you up to two of them, so you'll always have a weak one. I think you are making a bigger deal of +2 vs +3, +3 vs +4, or +4 vs +5 for the INT modifier than it actually is. Yeah, for a while my spell attack and spell save DC will be 1 lower than a Wizard that gets 16/17 INT from character creation. So what? That doesn't mean my spell save DC is comparatively in the dumpster. Remember the proficiency modifier is still equal since it is based on character level. I'll have 20 INT by level 13 or 17 anyway. That is all a non-factor for building a level 20 character from the get-go, too. [/QUOTE]
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