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5th Edition Intelligence
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<blockquote data-quote="Mondobone" data-source="post: 6767090" data-attributes="member: 6805319"><p>Well..."low" int. 8 int is still the intelligence of an average person, last I checked. You're not exactly lobotomized. And I don't think requiring a minimum int to come up with ideas is a good idea, either. I mean, really, a player could come up with an idea and then just tell it to the wizard? Is that even a major restriction? Like I don't think players dumping their intelligence scores is really a problem, it's not something that imbalances the game. I just think the fact that so many people do it so readily implies that maybe it doesn't have a lot of mechanical use which is something worth looking at.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">See, that's not a bad idea. Kind of like how int governed skill points in 3rd edition. Not sure why they removed that system. I can think of a couple potential reasons, but it they didn't add anything to the int score to make up for its lost utility there.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p>Yeah, I left out a few other saving throws, and wizards do use it for spell attacks as well as spell saves. My point being that wizards are the only class that really make use of intelligence as a primary statistic. It does govern saving throws, but only a small subset, and every other statistics also does that so it's not really something that makes it unique or useful. If I came to the point of character creation where I was adding points to things for saving throws, I think dexterity and constitution would come first, probably followed by wisdom.</p><p></p><p>I did forget investigation, that's a good catch.</p></blockquote><p></p>
[QUOTE="Mondobone, post: 6767090, member: 6805319"] Well..."low" int. 8 int is still the intelligence of an average person, last I checked. You're not exactly lobotomized. And I don't think requiring a minimum int to come up with ideas is a good idea, either. I mean, really, a player could come up with an idea and then just tell it to the wizard? Is that even a major restriction? Like I don't think players dumping their intelligence scores is really a problem, it's not something that imbalances the game. I just think the fact that so many people do it so readily implies that maybe it doesn't have a lot of mechanical use which is something worth looking at. [COLOR=#000000] See, that's not a bad idea. Kind of like how int governed skill points in 3rd edition. Not sure why they removed that system. I can think of a couple potential reasons, but it they didn't add anything to the int score to make up for its lost utility there. [/COLOR][COLOR=#000000] [/COLOR][COLOR=#000000][/COLOR][COLOR=#000000] [/COLOR] Yeah, I left out a few other saving throws, and wizards do use it for spell attacks as well as spell saves. My point being that wizards are the only class that really make use of intelligence as a primary statistic. It does govern saving throws, but only a small subset, and every other statistics also does that so it's not really something that makes it unique or useful. If I came to the point of character creation where I was adding points to things for saving throws, I think dexterity and constitution would come first, probably followed by wisdom. I did forget investigation, that's a good catch. [/QUOTE]
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