Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition Intelligence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6767099"><p>Yes. What's the point in having scores if you're only going to use them when they're inferior to the "scores" of the player? We would ask for a strength check if a character were to attempt to move a boulder, unless their strength was so high that victory was without question. Why would we <em>not</em> ask for an intelligence check if there is a question of the character's ability to plan a battle or engineer a building? If their intelligence is high enough for success to happen without question, then there's no need to roll. But there's a very valid reason why folks with an int of 6 are not strategists, engineers or wizards. </p><p></p><p>On top of that, it's unfair to the rest of the party. You pick your stats because you want to be good at the things those stats imply. Hitting things. Enduring things. Avoiding things. Thinking things. Knowing things. Impressing people. In a general sense, that's what these stats tell the game you're good at. You picked them, hopefully, because you want your character to be good at those things and not simply because you were power-gaming. Even if you did, if your stats are telling the game you're not good at thinking, then allowing a character to plan a battle as though they were devalues the stat. Might as well be a 20, or a 0. It has no meaning and it makes other players, who <em>want</em> to be good at those things feel like their choices were meaningless. Because they are. Because in ignoring the stats you have stripped them of meaning. </p><p></p><p>If the players want to OOC figure out a plan and then in-game have the smart guy present it to the King, I'm 100% fine with that. That's what the player/character dichotomy is good for. That's why I encourage people to make well-rounded characters. </p><p></p><p>So yes, to sum it up, using your brainmeats is no different than using your armmeats. If the outcome is in doubt due to your stats in those areas, I will make you roll to see if you had a moment of brilliance and can convey your Player thoughts appropriately through your character's stats.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6767099"] Yes. What's the point in having scores if you're only going to use them when they're inferior to the "scores" of the player? We would ask for a strength check if a character were to attempt to move a boulder, unless their strength was so high that victory was without question. Why would we [I]not[/I] ask for an intelligence check if there is a question of the character's ability to plan a battle or engineer a building? If their intelligence is high enough for success to happen without question, then there's no need to roll. But there's a very valid reason why folks with an int of 6 are not strategists, engineers or wizards. On top of that, it's unfair to the rest of the party. You pick your stats because you want to be good at the things those stats imply. Hitting things. Enduring things. Avoiding things. Thinking things. Knowing things. Impressing people. In a general sense, that's what these stats tell the game you're good at. You picked them, hopefully, because you want your character to be good at those things and not simply because you were power-gaming. Even if you did, if your stats are telling the game you're not good at thinking, then allowing a character to plan a battle as though they were devalues the stat. Might as well be a 20, or a 0. It has no meaning and it makes other players, who [I]want[/I] to be good at those things feel like their choices were meaningless. Because they are. Because in ignoring the stats you have stripped them of meaning. If the players want to OOC figure out a plan and then in-game have the smart guy present it to the King, I'm 100% fine with that. That's what the player/character dichotomy is good for. That's why I encourage people to make well-rounded characters. So yes, to sum it up, using your brainmeats is no different than using your armmeats. If the outcome is in doubt due to your stats in those areas, I will make you roll to see if you had a moment of brilliance and can convey your Player thoughts appropriately through your character's stats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition Intelligence
Top