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<blockquote data-quote="Sunseeker" data-source="post: 6767122"><p>Insomuch as those are the only <em>mechanical</em> aspects of the game that respond to your stats, yes, but it's facetious to say there's not more to the game than that, unless you are ignoring the "RP" in "RPG".</p><p></p><p></p><p>The former. His 6 Intelligence indicates that he should typically <em>not</em> be good at mental tasks, so his ability to complete a mental task, such as formulating a battle strategy or engineer a home, is in question and thus requires a check. </p><p></p><p>The outcome of the battle is determined by other game-mechanics, namely: the battle itsself. If you rely on poor tactics, you are likely to lose. The outcome of the building is determined by your attempts to use it. Perhaps it stands...until a stiff wind comes along. Perhaps they miscalculated the maximum occupancy and its weight bearing capacity causing it to collapse and kill those inside.</p><p></p><p></p><p>What the numbers <em>mean</em> is not the same as the numbers having or not having meaning at all. I don't understand why you think saying an Int of 6 "isn't smart" is an arbitrary decision. I don't think I'd enjoy engaging a person with an Int of 6 in a game of Checkers, much less even ask them their opinion on tactical battle planning. There are very real measures by which you can estimate if a person is smart enough to do something, even D&D does this by saying that you have to have an Int of 3 to even be sentient. Clearly they've delineated that at some point, your Int is too low to even <em>think</em>. So suggesting that it would be arbitrary to say a person with an Int of only 3 points over the <em>bare minimum</em> to be sentient may have difficulty with certain mental tasks is just absurd.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6767122"] Insomuch as those are the only [I]mechanical[/I] aspects of the game that respond to your stats, yes, but it's facetious to say there's not more to the game than that, unless you are ignoring the "RP" in "RPG". The former. His 6 Intelligence indicates that he should typically [I]not[/I] be good at mental tasks, so his ability to complete a mental task, such as formulating a battle strategy or engineer a home, is in question and thus requires a check. The outcome of the battle is determined by other game-mechanics, namely: the battle itsself. If you rely on poor tactics, you are likely to lose. The outcome of the building is determined by your attempts to use it. Perhaps it stands...until a stiff wind comes along. Perhaps they miscalculated the maximum occupancy and its weight bearing capacity causing it to collapse and kill those inside. What the numbers [I]mean[/I] is not the same as the numbers having or not having meaning at all. I don't understand why you think saying an Int of 6 "isn't smart" is an arbitrary decision. I don't think I'd enjoy engaging a person with an Int of 6 in a game of Checkers, much less even ask them their opinion on tactical battle planning. There are very real measures by which you can estimate if a person is smart enough to do something, even D&D does this by saying that you have to have an Int of 3 to even be sentient. Clearly they've delineated that at some point, your Int is too low to even [I]think[/I]. So suggesting that it would be arbitrary to say a person with an Int of only 3 points over the [I]bare minimum[/I] to be sentient may have difficulty with certain mental tasks is just absurd. [/QUOTE]
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