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<blockquote data-quote="Mondobone" data-source="post: 6767292" data-attributes="member: 6805319"><p>OP here.</p><p></p><p>I haven't quite read through the whole thing, but one thing I feel I need to mention is that this is 5th ed and you can't actually go below 8 for the stat. The players in my current group have 3 scores of 8, 1 of 10, and 1 of 20 (because it's the wizard, so of course). I am not saying that int has no purpose, or that people are dumping it to super low levels. Just that when compared to other statistics most players see the others are more valuable and the reasons for that are pretty valid, I think.</p><p></p><p>And as mentioned with the various roleplaying checks people are suggesting. Low (or average, realistically) int doesn't mean that you wouldn't come up with those things after tons of experience. Even some knowledge checks are probably pretty low. Rolling knowledge on rare creatures is fine, but wouldn't it be pretty natural that most people know a troll is vulnerable to fire? Like in all their life they haven't heard that one? It's a crazy magical adventure world, shouldn't most people know the basics of undead slaying? Especially if they're adventurers and hang around other adventurers. Enforcing int for roleplaying and in-game knowledge is just a bit too harsh, still, in my opinion.</p></blockquote><p></p>
[QUOTE="Mondobone, post: 6767292, member: 6805319"] OP here. I haven't quite read through the whole thing, but one thing I feel I need to mention is that this is 5th ed and you can't actually go below 8 for the stat. The players in my current group have 3 scores of 8, 1 of 10, and 1 of 20 (because it's the wizard, so of course). I am not saying that int has no purpose, or that people are dumping it to super low levels. Just that when compared to other statistics most players see the others are more valuable and the reasons for that are pretty valid, I think. And as mentioned with the various roleplaying checks people are suggesting. Low (or average, realistically) int doesn't mean that you wouldn't come up with those things after tons of experience. Even some knowledge checks are probably pretty low. Rolling knowledge on rare creatures is fine, but wouldn't it be pretty natural that most people know a troll is vulnerable to fire? Like in all their life they haven't heard that one? It's a crazy magical adventure world, shouldn't most people know the basics of undead slaying? Especially if they're adventurers and hang around other adventurers. Enforcing int for roleplaying and in-game knowledge is just a bit too harsh, still, in my opinion. [/QUOTE]
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