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<blockquote data-quote="Magil" data-source="post: 6767394" data-attributes="member: 6672353"><p>Personally I haven't seen many DMs actually use these rules, but in 4th edition, Knowledge checks would let you learn monster powers. This has been extremely important for the 4th edition DnD game that I DM, because monsters would tend to be homebrewed and have a variety of powers that could do a lot more damage to the party if they were not understood ahead of time.</p><p></p><p>I'm currently playing in some 5E games, but I may eventually convert the 4E game I'm DMing to 5E, if just to cut down the complexity at mid to high levels. I imagine I'd keep that part of it consistent--keep monster knowledge relevant to the players, make it important that they know what the monster is going to hit them with before it does so, and Intelligence becomes more valuable (as do knowledge skills in general). </p><p></p><p>It's not a perfect comparison, because knowledge skills like Nature and Arcana in 4E often had secondary uses (Nature took the role of survival in addition to monster knowledge for natural creatures, Arcana was used for interacting with and manipulating magical effects in addition to monster knowledge for magical/elemental creatures). But it's something worth considering, I think. Make lore important, particularly monster lore if your game is combat-focused, and Intelligence has more value.</p></blockquote><p></p>
[QUOTE="Magil, post: 6767394, member: 6672353"] Personally I haven't seen many DMs actually use these rules, but in 4th edition, Knowledge checks would let you learn monster powers. This has been extremely important for the 4th edition DnD game that I DM, because monsters would tend to be homebrewed and have a variety of powers that could do a lot more damage to the party if they were not understood ahead of time. I'm currently playing in some 5E games, but I may eventually convert the 4E game I'm DMing to 5E, if just to cut down the complexity at mid to high levels. I imagine I'd keep that part of it consistent--keep monster knowledge relevant to the players, make it important that they know what the monster is going to hit them with before it does so, and Intelligence becomes more valuable (as do knowledge skills in general). It's not a perfect comparison, because knowledge skills like Nature and Arcana in 4E often had secondary uses (Nature took the role of survival in addition to monster knowledge for natural creatures, Arcana was used for interacting with and manipulating magical effects in addition to monster knowledge for magical/elemental creatures). But it's something worth considering, I think. Make lore important, particularly monster lore if your game is combat-focused, and Intelligence has more value. [/QUOTE]
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