Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition Intelligence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mondobone" data-source="post: 6767397" data-attributes="member: 6805319"><p>I don't think anyone is arguing that they're being forced to so something they don't enjoy because the mechanics are inferior. I mean, my group of nearly entirely 8 int characters is not a group that doesn't enjoy roleplaying. We're all roleplaying our characters, we realize that we're not exactly brilliant and we act based on that information.</p><p></p><p>We also, though, try to play our characters in a manner we deem effective. Because if we're just roleplaying everything it isn't really a game, and we enjoy games. We enjoy challenges being placed before us and we enjoy trying to overcome those challenges. Building an effective characters combined with an effective party is part of that challenge. And even then, we aren't powergamers. Our barbarian didn't take a level of bard for any reason other than she wanted to play a drum. I know that a lot of my personal character creation choices are driven more by what my character would realistically have rather than what's mechanically most relevant.</p><p></p><p>But there comes a time where you do have to assign scores to your character. You have limited resources and they need to be divided. And when it comes down to asking "Well, how strong would my character be? Is he especially charismatic? Can he dodge arrows and roll through danger?" There's no real mechanical incentive or inspiration in most cases to say anything other than "His intelligence is probably only average." Not bothering to raise your int above the base 8 isn't a failure in roleplaying, it's a part of roleplaying inspired by a lack of mechanical relevance to intelligence.</p></blockquote><p></p>
[QUOTE="Mondobone, post: 6767397, member: 6805319"] I don't think anyone is arguing that they're being forced to so something they don't enjoy because the mechanics are inferior. I mean, my group of nearly entirely 8 int characters is not a group that doesn't enjoy roleplaying. We're all roleplaying our characters, we realize that we're not exactly brilliant and we act based on that information. We also, though, try to play our characters in a manner we deem effective. Because if we're just roleplaying everything it isn't really a game, and we enjoy games. We enjoy challenges being placed before us and we enjoy trying to overcome those challenges. Building an effective characters combined with an effective party is part of that challenge. And even then, we aren't powergamers. Our barbarian didn't take a level of bard for any reason other than she wanted to play a drum. I know that a lot of my personal character creation choices are driven more by what my character would realistically have rather than what's mechanically most relevant. But there comes a time where you do have to assign scores to your character. You have limited resources and they need to be divided. And when it comes down to asking "Well, how strong would my character be? Is he especially charismatic? Can he dodge arrows and roll through danger?" There's no real mechanical incentive or inspiration in most cases to say anything other than "His intelligence is probably only average." Not bothering to raise your int above the base 8 isn't a failure in roleplaying, it's a part of roleplaying inspired by a lack of mechanical relevance to intelligence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition Intelligence
Top