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<blockquote data-quote="Caffe Nightcap" data-source="post: 6767430" data-attributes="member: 6749826"><p>Exactly!</p><p></p><p>We made the character. We assigned the stats. We picked the backgrounds, traits, flaws. We should play them like we made them...otherwise why are there stats at all. Just throw the character sheet away and tell stories. It is easy to overlook the fact that we are not our characters...usually the game mechanics remind us by requiring an ability check. Sure, it isn't feasible or fun to ask someone to make an INT check to come up with an idea...but that isn't the point, desire, nor anything other than a suggestion for reminding the player that they need to play the character that they made. I would simply offer the the player they idea that a character with a minus in a stat, should act like they have a minus in a stat, because there aren't game mechanics for INT that provide for such bounds, and that it wouldn't be fair for him to cause a disruption for the other players by having the GM require INT checks to keep him in line when he should be willing to play his character the way he made him...and even be so kind as to allow him to reassign his stats to the way he wants his character to be.</p><p></p><p>...and to those who say 8 is smart enough; It is smart enough...for a minus 1 penalty. Juxtapose it with a Fighter who is so weak that he takes a minus 1 to every attack and damage roll, who can't even carry his heavy armor easily. Compare it to a Rogue, who is so clumsy that he takes a minus 1 on every DEX ability check, every lock, every sleight of hand. It isn't dumb, but it has a penalty. The game sets bounds for every other ability check we, as players, have our characters attempt. Jump a cliff, pick a lock, stab something stabable? Roll a die and apply a bonus (or penalty). INT, and CHA, are the only abilities that spend most of the game dodging the bounds of ability checks. It is up to the players to stay within the constraints that they chose.</p></blockquote><p></p>
[QUOTE="Caffe Nightcap, post: 6767430, member: 6749826"] Exactly! We made the character. We assigned the stats. We picked the backgrounds, traits, flaws. We should play them like we made them...otherwise why are there stats at all. Just throw the character sheet away and tell stories. It is easy to overlook the fact that we are not our characters...usually the game mechanics remind us by requiring an ability check. Sure, it isn't feasible or fun to ask someone to make an INT check to come up with an idea...but that isn't the point, desire, nor anything other than a suggestion for reminding the player that they need to play the character that they made. I would simply offer the the player they idea that a character with a minus in a stat, should act like they have a minus in a stat, because there aren't game mechanics for INT that provide for such bounds, and that it wouldn't be fair for him to cause a disruption for the other players by having the GM require INT checks to keep him in line when he should be willing to play his character the way he made him...and even be so kind as to allow him to reassign his stats to the way he wants his character to be. ...and to those who say 8 is smart enough; It is smart enough...for a minus 1 penalty. Juxtapose it with a Fighter who is so weak that he takes a minus 1 to every attack and damage roll, who can't even carry his heavy armor easily. Compare it to a Rogue, who is so clumsy that he takes a minus 1 on every DEX ability check, every lock, every sleight of hand. It isn't dumb, but it has a penalty. The game sets bounds for every other ability check we, as players, have our characters attempt. Jump a cliff, pick a lock, stab something stabable? Roll a die and apply a bonus (or penalty). INT, and CHA, are the only abilities that spend most of the game dodging the bounds of ability checks. It is up to the players to stay within the constraints that they chose. [/QUOTE]
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