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<blockquote data-quote="Blue" data-source="post: 6767594" data-attributes="member: 20564"><p>I can sympathize. Not "Would your character do that" but "would they be successful at doing that".</p><p></p><p>I play in two 5e games, and the DM from one is a player in the second. In the first I'm playing a paladin with high charisma, persuasion and deception (makes sense for the character) with average Int. He doesn't come up with the greatest plans, but he's heck at convincing people. In the second game, I play a wizard with the highest Int and a 10 Charisma and not trained in any social skills. I can suggest things to other PCs, but unless I roll lucky I don't have a chance to convince others. Last session the only high-charisma character was the doesn't-give-a-dang drow rogue who doesn't back down, at a time when toadying or at least some restraint and agreement would have been useful. We got in lots of trouble. (And it was fun!)</p><p></p><p>So it works out fine - the rolls help show the success of the player's actions. Too bad there isn't a tactics skills. Not to roll against for "did you think of that", but something that could be used regularly to give bonuses/buffs for following a plan that encounter building math took into consideration. So if the smart character+smart player comes up with a plan and you follow it, you're doing well. If the smart-player with the stupid character came up with a plan, you've got a good plan but not the buffs.</p></blockquote><p></p>
[QUOTE="Blue, post: 6767594, member: 20564"] I can sympathize. Not "Would your character do that" but "would they be successful at doing that". I play in two 5e games, and the DM from one is a player in the second. In the first I'm playing a paladin with high charisma, persuasion and deception (makes sense for the character) with average Int. He doesn't come up with the greatest plans, but he's heck at convincing people. In the second game, I play a wizard with the highest Int and a 10 Charisma and not trained in any social skills. I can suggest things to other PCs, but unless I roll lucky I don't have a chance to convince others. Last session the only high-charisma character was the doesn't-give-a-dang drow rogue who doesn't back down, at a time when toadying or at least some restraint and agreement would have been useful. We got in lots of trouble. (And it was fun!) So it works out fine - the rolls help show the success of the player's actions. Too bad there isn't a tactics skills. Not to roll against for "did you think of that", but something that could be used regularly to give bonuses/buffs for following a plan that encounter building math took into consideration. So if the smart character+smart player comes up with a plan and you follow it, you're doing well. If the smart-player with the stupid character came up with a plan, you've got a good plan but not the buffs. [/QUOTE]
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