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<blockquote data-quote="Mondobone" data-source="post: 6770153" data-attributes="member: 6805319"><p>In both the games I run and the games I play in, it tends to be a bit of both. Generally whenever someone has a really high score in something they're looking to use it, so they'll always ask if they can make an X check or just say they start performing X to see if it does anything. In cases where their various X's obviously don't apply, though, they'll state their actions and wait for a response, at which point the DM will ask for a check if needed.</p><p></p><p></p><p></p><p>I was about to say that it really wasn't useful, but I realized why and caught myself. All the creatures we encounter are very simple. There's no knowledge to be had. The majority is probably humanoid soldiers or bandits, perhaps with a wizard mixed in. And second place goes to animals of some kind, where knowledge checks only come into play if people get worried about poison or diseases. Even a lot of the more fantastic things we run into don't have much to comment on. Animated tables, small golems, the undead. I do recall that we had some elementals not long ago that were honestly pretty straightforward themselves, but that knowledge check did, at least, reveal weaknesses that we could've used.</p><p></p><p>And then still didn't, because I'm not sure any of us could exploit those elements other than the wizard. Which I guess could be considered thematic that only the wizard with a high int could make use of knowledge checks.</p><p></p><p>But in short, yeah, I think part of it is worldbuilding and the DM (whether me or someone else) just not putting in much that would require a knowledge check.</p><p></p><p>Though then you have to ask if it's right to put a bunch of int checks into the game if you know your players are going to dump int...? That's a bit of a circular problem.</p></blockquote><p></p>
[QUOTE="Mondobone, post: 6770153, member: 6805319"] In both the games I run and the games I play in, it tends to be a bit of both. Generally whenever someone has a really high score in something they're looking to use it, so they'll always ask if they can make an X check or just say they start performing X to see if it does anything. In cases where their various X's obviously don't apply, though, they'll state their actions and wait for a response, at which point the DM will ask for a check if needed. I was about to say that it really wasn't useful, but I realized why and caught myself. All the creatures we encounter are very simple. There's no knowledge to be had. The majority is probably humanoid soldiers or bandits, perhaps with a wizard mixed in. And second place goes to animals of some kind, where knowledge checks only come into play if people get worried about poison or diseases. Even a lot of the more fantastic things we run into don't have much to comment on. Animated tables, small golems, the undead. I do recall that we had some elementals not long ago that were honestly pretty straightforward themselves, but that knowledge check did, at least, reveal weaknesses that we could've used. And then still didn't, because I'm not sure any of us could exploit those elements other than the wizard. Which I guess could be considered thematic that only the wizard with a high int could make use of knowledge checks. But in short, yeah, I think part of it is worldbuilding and the DM (whether me or someone else) just not putting in much that would require a knowledge check. Though then you have to ask if it's right to put a bunch of int checks into the game if you know your players are going to dump int...? That's a bit of a circular problem. [/QUOTE]
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