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<blockquote data-quote="iserith" data-source="post: 6771066" data-attributes="member: 97077"><p>The issue I have with this, other than somebody telling a player how to roleplay his or her own character, is that I can never really know what the DM is going to think constitutes an "8-Int" idea. I'm only going to get the stick (a scowl and a call for an ability check) when I have my character act in a fashion that the DM thinks is too smart for his or her score.</p><p></p><p>Compare this with the very simple - and already extant - mechanic for Inspiration where I get the carrot (the option to roll any d20 I want with advantage later on) for acting in one of four clearly defined ways. If I want the carrot, I know what to do.</p><p></p><p>In a game with friends, I prefer the carrot, not the stick, and clarity to vague, arbitrary calls by the DM as to what kinds of ideas a low-INT character may have.</p><p></p><p>Edit: I'll add a quote from someone I was talking to yesterday about this issue on Twitter because it's great - "Who the <em>flumph</em> wants to put a tax on good ideas? Got too many of those in your game?"</p></blockquote><p></p>
[QUOTE="iserith, post: 6771066, member: 97077"] The issue I have with this, other than somebody telling a player how to roleplay his or her own character, is that I can never really know what the DM is going to think constitutes an "8-Int" idea. I'm only going to get the stick (a scowl and a call for an ability check) when I have my character act in a fashion that the DM thinks is too smart for his or her score. Compare this with the very simple - and already extant - mechanic for Inspiration where I get the carrot (the option to roll any d20 I want with advantage later on) for acting in one of four clearly defined ways. If I want the carrot, I know what to do. In a game with friends, I prefer the carrot, not the stick, and clarity to vague, arbitrary calls by the DM as to what kinds of ideas a low-INT character may have. Edit: I'll add a quote from someone I was talking to yesterday about this issue on Twitter because it's great - "Who the [I]flumph[/I] wants to put a tax on good ideas? Got too many of those in your game?" [/QUOTE]
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