Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition Intelligence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mondobone" data-source="post: 6771130" data-attributes="member: 6805319"><p>"Aaron flexes himself out of the room."</p><p></p><p>But no, I absolutely agree with you that interaction is a huge part of roleplaying. That is key and vital. Like I know I'm talking almost purely about mechanics in this thread, but I would not play this game if it weren't for legitimate roleplaying. My favorite parts of a session are almost never combat and I love just talking to NPCs and exploring and investigating the world.</p><p></p><p>Where I disagree here is that while the mental stats admittedly would have a larger impact on that than the physical, I feel like there's so much more to your character than your stats. There's an entire chapter in 5e on character backgrounds with motivations and histories and personality. <em>That's</em> where I think roleplaying needs to come from and tie to, not just how much int you have. And in that light, I feel like <em>all</em> of the stats should ultimately be mostly unrelated to any actual roleplaying because your levels of intelligence, wisdom, and charisma are so much less important than <em>who your character is</em>. The Sage background doesn't have an intelligence requirement. You can be a Soldier without any significant strength. You can have 8 int and still have a bunch of witty quips memorized to pass out as needed. Just because you have 8 strength doesn't mean you don't want to grab and pummel the man who killed your family. Your attributes are all pointless when compared to true character motivations and training.</p><p></p><p></p><p></p><p>We keep going back to plans, but that's the only time I've seen intelligence requirements come up in this thread. I asked once before for examples because I couldn't think of any, but can you name a really brilliant plan from a game you were in at some point? Because completely separate from whether intelligence checks are even a good idea for planning, I don't think a situation has come up in any of my games where someone would have had to make one.</p><p></p><p></p><p></p><p>And that's great that you've played so much, but previously still means "it did this once", so it could still be argued that it was a good idea where they got things right and we should go back to it. It's reasonable that I could've mentioned it was 3.5 I was talking about, but I could've really been talking about any game out there in the tone of "These guys did it this way once and I thought that was neat." It could even be some obscure homebrew thing.</p><p></p><p>I mean, if you want to give me a full rundown of how intelligence has worked in every edition of D&D I would honestly enjoy hearing that for ideas, but it's not like my post falls apart based on the D&D timeline.</p></blockquote><p></p>
[QUOTE="Mondobone, post: 6771130, member: 6805319"] "Aaron flexes himself out of the room." But no, I absolutely agree with you that interaction is a huge part of roleplaying. That is key and vital. Like I know I'm talking almost purely about mechanics in this thread, but I would not play this game if it weren't for legitimate roleplaying. My favorite parts of a session are almost never combat and I love just talking to NPCs and exploring and investigating the world. Where I disagree here is that while the mental stats admittedly would have a larger impact on that than the physical, I feel like there's so much more to your character than your stats. There's an entire chapter in 5e on character backgrounds with motivations and histories and personality. [i]That's[/i] where I think roleplaying needs to come from and tie to, not just how much int you have. And in that light, I feel like [i]all[/i] of the stats should ultimately be mostly unrelated to any actual roleplaying because your levels of intelligence, wisdom, and charisma are so much less important than [i]who your character is[/i]. The Sage background doesn't have an intelligence requirement. You can be a Soldier without any significant strength. You can have 8 int and still have a bunch of witty quips memorized to pass out as needed. Just because you have 8 strength doesn't mean you don't want to grab and pummel the man who killed your family. Your attributes are all pointless when compared to true character motivations and training. We keep going back to plans, but that's the only time I've seen intelligence requirements come up in this thread. I asked once before for examples because I couldn't think of any, but can you name a really brilliant plan from a game you were in at some point? Because completely separate from whether intelligence checks are even a good idea for planning, I don't think a situation has come up in any of my games where someone would have had to make one. And that's great that you've played so much, but previously still means "it did this once", so it could still be argued that it was a good idea where they got things right and we should go back to it. It's reasonable that I could've mentioned it was 3.5 I was talking about, but I could've really been talking about any game out there in the tone of "These guys did it this way once and I thought that was neat." It could even be some obscure homebrew thing. I mean, if you want to give me a full rundown of how intelligence has worked in every edition of D&D I would honestly enjoy hearing that for ideas, but it's not like my post falls apart based on the D&D timeline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition Intelligence
Top