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<blockquote data-quote="BoldItalic" data-source="post: 6771429" data-attributes="member: 6777052"><p>Actually, no it isn't. That's the point I was trying to make. I deliberately projected the dice rolling mechanic <em>onto</em> the real world (albeit in the sense that this forum is "the real world" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) to demonstrate the absurdity of it. You genuinely have a different opinion to me right here, and I respect you for it, and we are debating it to-and-fro, hoping to come to some constructive understanding, but it can't be resolved by rolling dice, can it? If I rolled a d20 right now and rolled a '1', would that mean that I agree you totally? Nope. If I rolled a '20' would that mean you agreed with me totally? Nope. Peoples' thoughts are not probabilistic and debates can't be resolved randomly. (Some AI workers would like them to be, but let's not get into that).</p><p></p><p></p><p></p><p>Nothing, except that you aren't. Whereas the in-game physics is a credible simplification of real-world physics in which randomness plays a part, the in-game psychology that assumes that people's thoughts are random is not (to me) a credible simplification or real-world psychology. Partly because I don't accept that my thoughts are random (in the statistical sense) and partly because it leaves out the fun bit, which is the "fun".</p><p></p><p>But, to be honest, I can't propose a better way to write the game rules. They do seem to satisfy a very large number of people, so I'm content to be a "lone voice crying in the wilderness". (Doesn't mean I'm wrong, just outnumbered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6771429, member: 6777052"] Actually, no it isn't. That's the point I was trying to make. I deliberately projected the dice rolling mechanic [i]onto[/i] the real world (albeit in the sense that this forum is "the real world" :D ) to demonstrate the absurdity of it. You genuinely have a different opinion to me right here, and I respect you for it, and we are debating it to-and-fro, hoping to come to some constructive understanding, but it can't be resolved by rolling dice, can it? If I rolled a d20 right now and rolled a '1', would that mean that I agree you totally? Nope. If I rolled a '20' would that mean you agreed with me totally? Nope. Peoples' thoughts are not probabilistic and debates can't be resolved randomly. (Some AI workers would like them to be, but let's not get into that). Nothing, except that you aren't. Whereas the in-game physics is a credible simplification of real-world physics in which randomness plays a part, the in-game psychology that assumes that people's thoughts are random is not (to me) a credible simplification or real-world psychology. Partly because I don't accept that my thoughts are random (in the statistical sense) and partly because it leaves out the fun bit, which is the "fun". But, to be honest, I can't propose a better way to write the game rules. They do seem to satisfy a very large number of people, so I'm content to be a "lone voice crying in the wilderness". (Doesn't mean I'm wrong, just outnumbered ;) ) [/QUOTE]
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