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*Dungeons & Dragons
5th Edition is Right About Lower Bonuses
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<blockquote data-quote="ren1999" data-source="post: 5931432" data-attributes="member: 85179"><p>Now that I do the math, I am convinced that a maximum bonus of about +10 which is half that of a 1d20 would be better for the game. </p><p></p><p>Regardless, I will be buying the 5th edition material if only to get these good ideas into my own house rules. </p><p></p><p>I asked the party to explain to me how lower bonuses would work.</p><p></p><p>It all comes down to something called RNG. That's short for Random Number Generator. It means that a fun game where equally empowered opponents fight, will consist of 50% pure chance and 50% pure bonus experience/skill/powers and feats. </p><p></p><p>So thank you for convincing me of the goodness of lower bonuses. </p><p></p><p>I am really hoping that what I see in the 'build a character' play-test is that there will be some kind of ability score increase with levels. I personally would like to allow each player to improve one ability score by +1 each level-up. That could translate to higher toHits and damages. I'm willing to accept that these "natural" bonuses from ability hikes and feat hikes should not exceed a natural score of 20. I'm also hoping that we'll be able to test magical items. I'm hoping for at least a +1 to +5 bonus increase from magical items.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5931432, member: 85179"] Now that I do the math, I am convinced that a maximum bonus of about +10 which is half that of a 1d20 would be better for the game. Regardless, I will be buying the 5th edition material if only to get these good ideas into my own house rules. I asked the party to explain to me how lower bonuses would work. It all comes down to something called RNG. That's short for Random Number Generator. It means that a fun game where equally empowered opponents fight, will consist of 50% pure chance and 50% pure bonus experience/skill/powers and feats. So thank you for convincing me of the goodness of lower bonuses. I am really hoping that what I see in the 'build a character' play-test is that there will be some kind of ability score increase with levels. I personally would like to allow each player to improve one ability score by +1 each level-up. That could translate to higher toHits and damages. I'm willing to accept that these "natural" bonuses from ability hikes and feat hikes should not exceed a natural score of 20. I'm also hoping that we'll be able to test magical items. I'm hoping for at least a +1 to +5 bonus increase from magical items. [/QUOTE]
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