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<blockquote data-quote="Morlaf" data-source="post: 7873711" data-attributes="member: 6882423"><p>{...this is especially for those transitioning from 3, 3.5 to 5.}</p><p>Dex has always been an important stat. Apart from class-specific stats (e.g. cha for sorcerers) dex is the most over-used stat.</p><p>Now I have been playing and running 5th edition for a while and I detest how str has become a dump stat for monks.</p><p>i.e. they need str as much as a sorcerer needs it. This is silliness.</p><p>Your chance to hit with melee weapons is determined by str because the stronger you are the faster you can move your axe to hit.</p><p>Dex determines how accurate you can be to hit specific vitals points. At least that is how the game tries to SIMULATE combat. Fine.</p><p>So in 3/3.5 you can take the finesse feat. This obliged you to be careful with selecting feats and it allowed for high-str build monks.</p><p>And still damage is determined by str.</p><p>Some future source books (unofficial or not?) offered feats to further make dex play a part in damage with finesse weapons. This seems balanced and realistic.</p><p>A degree of realism is not a bad thing....</p><p></p><p>is 5th edition balanced? yeah it probably is. But I have huge beef with 5th edition for doing this.</p><p>I take the opportunity to bitch and moan about it all the time and I am in the process of house-ruling certain stuff regarding monks.</p><p>I have also made my own Monastic Traditions that offer AS AN OPTION increased combat prowess bast on str.</p><p></p><p>Any old-skool playaz here (or indeed newbies) that feel the same?</p></blockquote><p></p>
[QUOTE="Morlaf, post: 7873711, member: 6882423"] {...this is especially for those transitioning from 3, 3.5 to 5.} Dex has always been an important stat. Apart from class-specific stats (e.g. cha for sorcerers) dex is the most over-used stat. Now I have been playing and running 5th edition for a while and I detest how str has become a dump stat for monks. i.e. they need str as much as a sorcerer needs it. This is silliness. Your chance to hit with melee weapons is determined by str because the stronger you are the faster you can move your axe to hit. Dex determines how accurate you can be to hit specific vitals points. At least that is how the game tries to SIMULATE combat. Fine. So in 3/3.5 you can take the finesse feat. This obliged you to be careful with selecting feats and it allowed for high-str build monks. And still damage is determined by str. Some future source books (unofficial or not?) offered feats to further make dex play a part in damage with finesse weapons. This seems balanced and realistic. A degree of realism is not a bad thing.... is 5th edition balanced? yeah it probably is. But I have huge beef with 5th edition for doing this. I take the opportunity to bitch and moan about it all the time and I am in the process of house-ruling certain stuff regarding monks. I have also made my own Monastic Traditions that offer AS AN OPTION increased combat prowess bast on str. Any old-skool playaz here (or indeed newbies) that feel the same? [/QUOTE]
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