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5th edition monks
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7874077" data-attributes="member: 6802951"><p>5e Strength is athleticism and the ability to apply force - Its how much power you can <em>apply</em>. If you wanted a "Strongman" type character you could get the sort of numbers required by a feat that did the equivalent of Powerful Build and a decent Strength. </p><p>You could justify not maxing Strength on the basis that they aren't actually able to apply all their muscles, and so have a functional Strength score lower than a more athletic character who might actually be carrying less muscle mass.</p><p></p><p></p><p>Finesse as a D&D game term simply means that the weapon's damage can be based on the grace and reflexes of the user rather than the power and athleticism. It does not directly mean the same as its general usage of "skillful" or similar.</p><p> The myth that Str-based weapons are just brute-force and only finesse weapons use a lot of skill or training is pretty outdated now. If it has to be put purely into D&D terms, the proficiency bonus, representing skill is the same.</p><p></p><p> More specifically, a <em>mythical </em>eastern style martial artist. The monk depicts the legendary feats of some fictional Asian warriors in a similar way to the paladin depicts the legendary feats of some fictional European warriors.</p><p></p><p> Parkour is an activity that uses both Athletics and Acrobatics. A low-Str person is going to have issues scrambling up a wall or jumping between rooftops, but a low-Dex person will have problems keeping their balance moving across a sloping roof or rolling out of a fall.</p><p> I basically made bows and slings Finesse weapons. </p><p>All melee weapons can already use Strength if that is the user's preference.</p><p> I think that at least part of the issue is that the Monk kludges together several different asian culture/traditions as if they were all the same.</p><p>Its like talking to an Englishman about how Shakespeare''s plays are better in the original Dutch.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7874077, member: 6802951"] 5e Strength is athleticism and the ability to apply force - Its how much power you can [I]apply[/I]. If you wanted a "Strongman" type character you could get the sort of numbers required by a feat that did the equivalent of Powerful Build and a decent Strength. You could justify not maxing Strength on the basis that they aren't actually able to apply all their muscles, and so have a functional Strength score lower than a more athletic character who might actually be carrying less muscle mass. Finesse as a D&D game term simply means that the weapon's damage can be based on the grace and reflexes of the user rather than the power and athleticism. It does not directly mean the same as its general usage of "skillful" or similar. The myth that Str-based weapons are just brute-force and only finesse weapons use a lot of skill or training is pretty outdated now. If it has to be put purely into D&D terms, the proficiency bonus, representing skill is the same. More specifically, a [I]mythical [/I]eastern style martial artist. The monk depicts the legendary feats of some fictional Asian warriors in a similar way to the paladin depicts the legendary feats of some fictional European warriors. Parkour is an activity that uses both Athletics and Acrobatics. A low-Str person is going to have issues scrambling up a wall or jumping between rooftops, but a low-Dex person will have problems keeping their balance moving across a sloping roof or rolling out of a fall. I basically made bows and slings Finesse weapons. All melee weapons can already use Strength if that is the user's preference. I think that at least part of the issue is that the Monk kludges together several different asian culture/traditions as if they were all the same. Its like talking to an Englishman about how Shakespeare''s plays are better in the original Dutch. [/QUOTE]
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