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<blockquote data-quote="hawkeyefan" data-source="post: 7876998" data-attributes="member: 6785785"><p>I don't mind the PCs are exceptional approach. I don't even think commoners need stats of any kind, to be honest. To me, the stats of a PC are more about how they relate to the things they will interact with....usually monsters and other enemies and obstacles. </p><p></p><p>I can't see how an 8 would be that far from what is typical. If a commoner has 10s in everything, then very often they'll actually be better at something than a PC. Which may be fine in some cases, but in others would be odd. </p><p></p><p>It's funny because in this (and most, I believe) edition the actual stat score doesn't mean anything. What really matters is the modifier. So looking at it that way, we're talking about a 9 point scale, which means each point covers a bigger range. That's why there's no mechanical difference between a 10 and an 11, or a 16 and a 17. But we'd probably all agree that someone with a 17 Strength is stronger than someone with a 16 Strength. Okay....but how so?</p><p></p><p>Honestly, the scores being somewhere between 3 and 18+ seems like a relic from old editions that they just can't seem to let go.</p><p></p><p></p><p></p><p></p><p>The best way to address this, and D&D only makes a passing attempt really, is to incentivize the drawback with an XP reward. So if the player really plays up the 8 Intelligence and makes it a meaningful drawback in play, then he receives XP. Other games do this to great effect. With 5E, the closest that's in there is gaining Inspiration by playing a Flaw or Bond.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7876998, member: 6785785"] I don't mind the PCs are exceptional approach. I don't even think commoners need stats of any kind, to be honest. To me, the stats of a PC are more about how they relate to the things they will interact with....usually monsters and other enemies and obstacles. I can't see how an 8 would be that far from what is typical. If a commoner has 10s in everything, then very often they'll actually be better at something than a PC. Which may be fine in some cases, but in others would be odd. It's funny because in this (and most, I believe) edition the actual stat score doesn't mean anything. What really matters is the modifier. So looking at it that way, we're talking about a 9 point scale, which means each point covers a bigger range. That's why there's no mechanical difference between a 10 and an 11, or a 16 and a 17. But we'd probably all agree that someone with a 17 Strength is stronger than someone with a 16 Strength. Okay....but how so? Honestly, the scores being somewhere between 3 and 18+ seems like a relic from old editions that they just can't seem to let go. The best way to address this, and D&D only makes a passing attempt really, is to incentivize the drawback with an XP reward. So if the player really plays up the 8 Intelligence and makes it a meaningful drawback in play, then he receives XP. Other games do this to great effect. With 5E, the closest that's in there is gaining Inspiration by playing a Flaw or Bond. [/QUOTE]
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