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General Tabletop Discussion
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5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
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<blockquote data-quote="Mistwell" data-source="post: 6389939" data-attributes="member: 2525"><p>Custom monsters are part of encounter building. They are as much a part of it as custom traps, custom terrain effects, and custom secret doors. You've responded to a lot of people arguing it works just find being in the DMG, and yet none of your responses seem to give any reason WHY it should be in the MM instead of the DMG with all the other custom-building rules. I mean, why should you flip back and forth between the MM and the DMG to build all aspects of an encounter, is the counter-argument to your claim that you don't want to flip back and forth between the DMG and the MM to build custom monsters. If that encounter has a trap in it, or a terrain effect, in addition to a custom monster, why should you have to flip back and forth between the MM and DMG for that instead of just having all the custom encounter rules in the DMG together?</p><p></p><p>Bottom line, it works fine in either, and they opted to put all the customization options in the DMG instead of spread between the MM and DMG. That functionally is just as utilitarian as having them in the MM, given monsters are just one of many aspects of an encounter.</p><p></p><p></p><p></p><p></p><p></p><p>Any time the answer to "Why are you objecting to X?" is "Why not object to X?" it's a weak argument you're making. And it sure isn't enough of an argument for a thread title like "I think the really nice art detracts from the mediocre functionality of the book." It sounds like you don't even have strong convictions yourself about this issue, when it really comes down to it.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6389939, member: 2525"] Custom monsters are part of encounter building. They are as much a part of it as custom traps, custom terrain effects, and custom secret doors. You've responded to a lot of people arguing it works just find being in the DMG, and yet none of your responses seem to give any reason WHY it should be in the MM instead of the DMG with all the other custom-building rules. I mean, why should you flip back and forth between the MM and the DMG to build all aspects of an encounter, is the counter-argument to your claim that you don't want to flip back and forth between the DMG and the MM to build custom monsters. If that encounter has a trap in it, or a terrain effect, in addition to a custom monster, why should you have to flip back and forth between the MM and DMG for that instead of just having all the custom encounter rules in the DMG together? Bottom line, it works fine in either, and they opted to put all the customization options in the DMG instead of spread between the MM and DMG. That functionally is just as utilitarian as having them in the MM, given monsters are just one of many aspects of an encounter. Any time the answer to "Why are you objecting to X?" is "Why not object to X?" it's a weak argument you're making. And it sure isn't enough of an argument for a thread title like "I think the really nice art detracts from the mediocre functionality of the book." It sounds like you don't even have strong convictions yourself about this issue, when it really comes down to it. [/QUOTE]
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5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
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