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5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
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<blockquote data-quote="Fion" data-source="post: 6390086" data-attributes="member: 64365"><p>My largest issue with 5e MM is that the monsters are pretty lack luster. They are boring. Oh this monster looks cool, what can it do? Hit with claw and bite once a round. That describes about 80% of the monsters in the book. How f'ing ridiculous is that?</p><p></p><p>Maybe 4e spoiled me, but having variants of the same monster all with their own abilities really spiced things up. Yea it got a little overboard as the years went on with 15 different goblins and what not, but it was a very cool idea. I like that 5e includes variants, but there aren't nearly enough monsters with them. I guess that leaves me, the GM with my <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> flapping in the wind when it comes to making 'a goblin encounter' something more than 'the goblin stabs with it's short sword' every.. singe.. turn.</p><p></p><p>To create a little balance, on the upside I like that monster stats are laid out in a simple and easy to read way, and that every page has a little alphabetical market at the bottom to make finding a specific mob significantly easier. I'll just be borrowing heavily from 4e to spice up my monsters and make fights more unique. Terrain and hazards only go so far in this aspect.</p></blockquote><p></p>
[QUOTE="Fion, post: 6390086, member: 64365"] My largest issue with 5e MM is that the monsters are pretty lack luster. They are boring. Oh this monster looks cool, what can it do? Hit with claw and bite once a round. That describes about 80% of the monsters in the book. How f'ing ridiculous is that? Maybe 4e spoiled me, but having variants of the same monster all with their own abilities really spiced things up. Yea it got a little overboard as the years went on with 15 different goblins and what not, but it was a very cool idea. I like that 5e includes variants, but there aren't nearly enough monsters with them. I guess that leaves me, the GM with my :):):):) flapping in the wind when it comes to making 'a goblin encounter' something more than 'the goblin stabs with it's short sword' every.. singe.. turn. To create a little balance, on the upside I like that monster stats are laid out in a simple and easy to read way, and that every page has a little alphabetical market at the bottom to make finding a specific mob significantly easier. I'll just be borrowing heavily from 4e to spice up my monsters and make fights more unique. Terrain and hazards only go so far in this aspect. [/QUOTE]
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5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
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