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5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
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<blockquote data-quote="Imaro" data-source="post: 6390597" data-attributes="member: 48965"><p>Even after reading further into the thread I'm still not sure I understand what point you are trying to make here. My point was that in order to have 4e-esque powers for monsters... many of the monsters would need a mechanism to increase their combat life (How much time does a 5hp kobold have to use powers... or are we using the power in the first round for every single kobold?)... thus we would get hp bloat or whiff/miss factor increases which would in turn drag out combat.</p><p></p><p></p><p></p><p></p><p>I find this phrasing slightly ironic as I felt many of the monsters in 4e were "HP bags" that one had to slog through in combat. Anyway it's a good thing that 5e gives us base monsters in the MM for those who want something quick, uncomplicated and less defined in combat mechanically to throw at their players as well as upcoming customization/creation tools in the DMG for those who want defined combat powers, and more complicated monsters.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6390597, member: 48965"] Even after reading further into the thread I'm still not sure I understand what point you are trying to make here. My point was that in order to have 4e-esque powers for monsters... many of the monsters would need a mechanism to increase their combat life (How much time does a 5hp kobold have to use powers... or are we using the power in the first round for every single kobold?)... thus we would get hp bloat or whiff/miss factor increases which would in turn drag out combat. I find this phrasing slightly ironic as I felt many of the monsters in 4e were "HP bags" that one had to slog through in combat. Anyway it's a good thing that 5e gives us base monsters in the MM for those who want something quick, uncomplicated and less defined in combat mechanically to throw at their players as well as upcoming customization/creation tools in the DMG for those who want defined combat powers, and more complicated monsters. [/QUOTE]
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5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
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