Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6390621" data-attributes="member: 42582"><p>When I look at the kobold entry, I see half-a-column of mostly bland mechanics (incuding 4 lines plus spacing to tell me that it stabs somewhat feebly with a dagger and hurls stones with a sling). I think the most rooky GM could come up with that sort of thing after a session or two, and if that is all the MM is offering, mechanics-wise, then why bother? Just provide the flavour text and a reference to some generic "small humanoid" stats.</p><p></p><p>The interesting mechanical features of a kobold are its pack tactics and its sunlight sensitivity. This is the sort of thing that professional designers can come up with. I read the posters that I agreed with asking for more along these lines. I agree with them: if the Monster Manual is going to be built around mechanical stats, I prefer them to be interesting.</p><p></p><p>(This is why, of the MM entries I've seen previewed, the one that I think is best, and with the exception of its spellcasting a manifest improvement on what has gone before, is the sphinx. I am likely to adapt it, or at least elements of it, to my 4e game.)</p><p></p><p>Conversely, if the point of monsters is flavour and not mechanics, than why have a half-column of stats at all? The game could just use "monster dice" along the lines of Tunnels & Trolls - this speeds up combat and makes the non-combat story/exploration elements even more prominent.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6390621, member: 42582"] When I look at the kobold entry, I see half-a-column of mostly bland mechanics (incuding 4 lines plus spacing to tell me that it stabs somewhat feebly with a dagger and hurls stones with a sling). I think the most rooky GM could come up with that sort of thing after a session or two, and if that is all the MM is offering, mechanics-wise, then why bother? Just provide the flavour text and a reference to some generic "small humanoid" stats. The interesting mechanical features of a kobold are its pack tactics and its sunlight sensitivity. This is the sort of thing that professional designers can come up with. I read the posters that I agreed with asking for more along these lines. I agree with them: if the Monster Manual is going to be built around mechanical stats, I prefer them to be interesting. (This is why, of the MM entries I've seen previewed, the one that I think is best, and with the exception of its spellcasting a manifest improvement on what has gone before, is the sphinx. I am likely to adapt it, or at least elements of it, to my 4e game.) Conversely, if the point of monsters is flavour and not mechanics, than why have a half-column of stats at all? The game could just use "monster dice" along the lines of Tunnels & Trolls - this speeds up combat and makes the non-combat story/exploration elements even more prominent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th edition Monster Manual: I think the really nice art detracts from the mediocre functionality of the book.
Top