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5th Edition Ogre Characters - Help with house rules.
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<blockquote data-quote="Kor" data-source="post: 6721348" data-attributes="member: 26281"><p>In an evil campaign I am creating, one of the character races I would like to offer is an ogre. (Note, only 1 allowed in the party at a time and their class selections are limited).</p><p></p><p>The hard part about this, is that I want to make this race to be available as a Level 1 selection, yet be somewhat balanced with the other classes. I do want to keep the ogre's abilities still somewhat in line with the Monster Manual stats. To do this in a reasonable way, the ogre player character will be considered a "young ogre". My initial thoughts are this:</p><p></p><p><strong>Race Traits:</strong></p><p></p><p>Ability Adjustments: +3 Str, +2 Con, -2 Int</p><p>Darkvision: 60'</p><p>Size: Large with 5' reach</p><p>Slow: An ogre suffers a -3 proficiency penalty. As the ogre increases in level, this penalty is reduced by 1, until the penalty is eliminated at level 4.</p><p>Meaty: An ogre character starts with an additional 2d10 hit points. These hit points only represent extra health and are not maximized at 1st level, nor are they considered Hit Dice.</p><p>Strong: Ogre player characters can achieve a strength score of 22 instead of the normal limit of 20 for adventurers.</p><p></p><p>Part of the design idea, is to think of the ogre as the equivalent of a 4th level character, and to apply penalties that reduce until he achieves level 4. At level 4, a 4th level Ogre fighter should be roughly as tough as a normal ogre.</p><p></p><p></p><p>Can you please weigh in with your initial thoughts on this? Do you think that based on my rules above that a 4th level ogre fighter character would be equivalent to an Ogre from the Monster Manual?</p></blockquote><p></p>
[QUOTE="Kor, post: 6721348, member: 26281"] In an evil campaign I am creating, one of the character races I would like to offer is an ogre. (Note, only 1 allowed in the party at a time and their class selections are limited). The hard part about this, is that I want to make this race to be available as a Level 1 selection, yet be somewhat balanced with the other classes. I do want to keep the ogre's abilities still somewhat in line with the Monster Manual stats. To do this in a reasonable way, the ogre player character will be considered a "young ogre". My initial thoughts are this: [b]Race Traits:[/b] Ability Adjustments: +3 Str, +2 Con, -2 Int Darkvision: 60' Size: Large with 5' reach Slow: An ogre suffers a -3 proficiency penalty. As the ogre increases in level, this penalty is reduced by 1, until the penalty is eliminated at level 4. Meaty: An ogre character starts with an additional 2d10 hit points. These hit points only represent extra health and are not maximized at 1st level, nor are they considered Hit Dice. Strong: Ogre player characters can achieve a strength score of 22 instead of the normal limit of 20 for adventurers. Part of the design idea, is to think of the ogre as the equivalent of a 4th level character, and to apply penalties that reduce until he achieves level 4. At level 4, a 4th level Ogre fighter should be roughly as tough as a normal ogre. Can you please weigh in with your initial thoughts on this? Do you think that based on my rules above that a 4th level ogre fighter character would be equivalent to an Ogre from the Monster Manual? [/QUOTE]
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