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5th edition quickstart guide for 3rd edition GMs
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<blockquote data-quote="darjr" data-source="post: 7098139" data-attributes="member: 52905"><p><strong>INSPIRATION</strong></p><ul> <li data-xf-list-type="ul">Don't ignore the personality bit of backgrounds and such. It's what drives inspiration.</li> <li data-xf-list-type="ul">Get a copy of your players characters backgrounds, ideals, flaws, and favorite breakfast cereal and hand out inspiration whenever they RP any of that. </li> <li data-xf-list-type="ul">Also hand out inspiration when they do cool stuff. They can only have one at a time but you can give inspiration regardless, if they use it right then and there. </li> <li data-xf-list-type="ul">Players can hand their inspiration to others! I had players die in an epic because other players forgot.</li> <li data-xf-list-type="ul">Or home brew and let them have more than one.</li> </ul><p></p><p><strong>SKILLS</strong></p><ul> <li data-xf-list-type="ul">Many times players should say what their characters are doing in order to unlock skill checks. 5e Skills were built with that in mind.</li> <li data-xf-list-type="ul">Passive perception is the floor of their perception. Seems like a big deal but kinda isn't because you can do the above.</li> <li data-xf-list-type="ul">Contested checks have to be beaten, not merely met. So a character that gets a 13 to hide can only be seen by a perception of 14 or higher (including passive)</li> <li data-xf-list-type="ul">Hide ends when an attack hits or misses, unless that character wanders into the clear open, or an enemy can clearly see them, but YOU the DM are the final arbiter. Do what seems right.</li> </ul><p></p><p><strong>MISC</strong></p><ul> <li data-xf-list-type="ul">The save DC of a spell caster starts at 8 before adding modifiers.</li> <li data-xf-list-type="ul">A half orc can choose to stay standing with 1 hp after being dropped to zero, if they are still alive. If i had a dollar for every time this one was forgotten....</li> </ul></blockquote><p></p>
[QUOTE="darjr, post: 7098139, member: 52905"] [B]INSPIRATION[/B] [LIST] [*]Don't ignore the personality bit of backgrounds and such. It's what drives inspiration. [*]Get a copy of your players characters backgrounds, ideals, flaws, and favorite breakfast cereal and hand out inspiration whenever they RP any of that. [*]Also hand out inspiration when they do cool stuff. They can only have one at a time but you can give inspiration regardless, if they use it right then and there. [*]Players can hand their inspiration to others! I had players die in an epic because other players forgot. [*]Or home brew and let them have more than one. [/LIST] [B]SKILLS[/B] [LIST] [*]Many times players should say what their characters are doing in order to unlock skill checks. 5e Skills were built with that in mind. [*]Passive perception is the floor of their perception. Seems like a big deal but kinda isn't because you can do the above. [*]Contested checks have to be beaten, not merely met. So a character that gets a 13 to hide can only be seen by a perception of 14 or higher (including passive) [*]Hide ends when an attack hits or misses, unless that character wanders into the clear open, or an enemy can clearly see them, but YOU the DM are the final arbiter. Do what seems right. [/LIST] [B]MISC[/B] [LIST] [*]The save DC of a spell caster starts at 8 before adding modifiers. [*]A half orc can choose to stay standing with 1 hp after being dropped to zero, if they are still alive. If i had a dollar for every time this one was forgotten.... [/LIST] [/QUOTE]
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