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General Tabletop Discussion
*Dungeons & Dragons
5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Minigiant" data-source="post: 6763366" data-attributes="member: 63508"><p>You're missing the point.</p><p></p><p>Druid's are pure spell caster's and are designed to constantly use spells and wildshape. They only use weapons (a shilleleagh doesn't count. it's magic) when they can too few magic resources and cannot afford to or unable to use them. Druids are primairly nature based magic users.</p><p></p><p>The rangers starts off with few resources. This is because a different level of focus. Rangers are warriors <strong>forced</strong> to use magic because of the nature of the problems advancing past nonmagical methods.</p><p></p><p>If Animal Handling let you charm and call beasts, Survival let you track day old trails via scent, Nature let you pick healing herbs, Arcana let you detect magic, Medicine let you remove poison etc Rangers would not need magic.</p><p></p><p>But all of that is behind a "spells only" wall that only individual DMs can break.</p><p></p><p>They didn't put opening locks and disarming traps behind a "spels only" wall for rogues past level 5. Heck, 3rd made rogues the only ones able to open some lock and disarm some trap without magic.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6763366, member: 63508"] You're missing the point. Druid's are pure spell caster's and are designed to constantly use spells and wildshape. They only use weapons (a shilleleagh doesn't count. it's magic) when they can too few magic resources and cannot afford to or unable to use them. Druids are primairly nature based magic users. The rangers starts off with few resources. This is because a different level of focus. Rangers are warriors [b]forced[/b] to use magic because of the nature of the problems advancing past nonmagical methods. If Animal Handling let you charm and call beasts, Survival let you track day old trails via scent, Nature let you pick healing herbs, Arcana let you detect magic, Medicine let you remove poison etc Rangers would not need magic. But all of that is behind a "spells only" wall that only individual DMs can break. They didn't put opening locks and disarming traps behind a "spels only" wall for rogues past level 5. Heck, 3rd made rogues the only ones able to open some lock and disarm some trap without magic. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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