Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th edition Ranger: Why does every class have to have it's own schtick?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jessica" data-source="post: 6763470" data-attributes="member: 6796107"><p>How about the instances of Rangers in fiction that came about since the Lord of the Rings where said Rangers summon animals or ensnare people with arrows or using magical traps? Original sources don't just refer to Lord of the Rings but may include fiction that has developed since that has in turn influenced our current idea of what Rangers are. I don't imagine that the Peers of Charlemagne cast magic spells, but magic spells are tied heavily to most modern interpretations of what a Paladin is.</p><p></p><p></p><p></p><p>If it's something that becomes standard in our perception of Rogues then yes. D&D keeps a lot of non-magical classes(with the primary exception of the Monk) tightly restricted to "realism" while giving carte blanche to magical classes to break realism. If our concept of Rogues was less shady person who stole things and stabbed people in the back and more like fictional ninjas/shadowdancers/MMO rogues then we would probably have a similar issue where you either give Rogues a class features list a mile long or give them a list of spells and spellcasting ability to mimic what supernatural abilities fiction clearly has them doing. D&D culture seems to have decided that (non-EK) Fighters and (non-AT) Rogues are heavily restricted by the rules of realism, so for now we don't have Rogues doing what some Rogues are capable of doing in fiction. Until we have a major revolution in the game/culture that allows for all "non-magical" classes to be supernatural to some extent either via popular interpretation or rules, then we are stuck in this rut of having to shoehorn in spellcasting(or some other magical resource system like ki) into most classes that we determine surpass the bounds of "realism". Because of the hidebound nature of our community, I don't expect any major changes to occur in either regards to D&D rules or D&D culture until many of the old school players are dead and buried.</p></blockquote><p></p>
[QUOTE="Jessica, post: 6763470, member: 6796107"] How about the instances of Rangers in fiction that came about since the Lord of the Rings where said Rangers summon animals or ensnare people with arrows or using magical traps? Original sources don't just refer to Lord of the Rings but may include fiction that has developed since that has in turn influenced our current idea of what Rangers are. I don't imagine that the Peers of Charlemagne cast magic spells, but magic spells are tied heavily to most modern interpretations of what a Paladin is. If it's something that becomes standard in our perception of Rogues then yes. D&D keeps a lot of non-magical classes(with the primary exception of the Monk) tightly restricted to "realism" while giving carte blanche to magical classes to break realism. If our concept of Rogues was less shady person who stole things and stabbed people in the back and more like fictional ninjas/shadowdancers/MMO rogues then we would probably have a similar issue where you either give Rogues a class features list a mile long or give them a list of spells and spellcasting ability to mimic what supernatural abilities fiction clearly has them doing. D&D culture seems to have decided that (non-EK) Fighters and (non-AT) Rogues are heavily restricted by the rules of realism, so for now we don't have Rogues doing what some Rogues are capable of doing in fiction. Until we have a major revolution in the game/culture that allows for all "non-magical" classes to be supernatural to some extent either via popular interpretation or rules, then we are stuck in this rut of having to shoehorn in spellcasting(or some other magical resource system like ki) into most classes that we determine surpass the bounds of "realism". Because of the hidebound nature of our community, I don't expect any major changes to occur in either regards to D&D rules or D&D culture until many of the old school players are dead and buried. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th edition Ranger: Why does every class have to have it's own schtick?
Top