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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Xeviat" data-source="post: 6763500" data-attributes="member: 57494"><p>It's going to be hard to please everybody. I do think the ranger should have spells and an animal companion as base. I think there should also be a Scout Rogue subclass and a Hunter Fighter subclass to cover the nonmagical rangers. I do feel like classes need to have their own thing, and an animal companion would definitely be it's own thing. For those who don't want an animal companion on the ranger, I'd have a "passive" companion option (like a hawk or something that can't be targeted), giving sensory benefits or something instead of combat benefits.</p><p></p><p>By putting each of the divisive ranger things into a subclass, you're going to run into people who are then not able to do things with the class. I want magic and a pet on the ranger; I can do that with the current Beast Master.</p><p></p><p>As for the current beast master, as long as you pick the "right" companion, your damage is not lower than the standard ranger "EXCEPT" for the lack of hunter's mark on the pet. In my games, I've reordered some of the companion features and gave them share spells from the get go (I made an animal companion spell, like find familiar, that the beast master buffs, like the chain warlock).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6763500, member: 57494"] It's going to be hard to please everybody. I do think the ranger should have spells and an animal companion as base. I think there should also be a Scout Rogue subclass and a Hunter Fighter subclass to cover the nonmagical rangers. I do feel like classes need to have their own thing, and an animal companion would definitely be it's own thing. For those who don't want an animal companion on the ranger, I'd have a "passive" companion option (like a hawk or something that can't be targeted), giving sensory benefits or something instead of combat benefits. By putting each of the divisive ranger things into a subclass, you're going to run into people who are then not able to do things with the class. I want magic and a pet on the ranger; I can do that with the current Beast Master. As for the current beast master, as long as you pick the "right" companion, your damage is not lower than the standard ranger "EXCEPT" for the lack of hunter's mark on the pet. In my games, I've reordered some of the companion features and gave them share spells from the get go (I made an animal companion spell, like find familiar, that the beast master buffs, like the chain warlock). [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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