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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Minigiant" data-source="post: 6763942" data-attributes="member: 63508"><p>Outsider and hermit lets you stay less than a week away from civilization. Without healing items and defensive measure, one snake could take you out without magic or a nearby town to buy antitoxin from. Deity help you if a dragon, fey, or giant found you and you lacked magic.</p><p></p><p>If you actually want to live out in the wild alone and not simply axe all threats to death, you needed to be a ranger or druid.</p><p></p><p></p><p></p><p>Have you play older editions? You know why rangers didn't need magic back them until level 8.</p><p></p><p>Because until level 8, you really couldn't kill those horrible monsters. Anything that wasn't an animal or a humaniod was to ran away from at full speed. An old D&D MM describes a dragon fight where 60% of the party died round 2 as a success.</p><p></p><p>This is where the ranger's bonus damage to giants-types came in.</p><p>Animals were easy to kill.</p><p>Lesser "giant-types' like "goblins, orcs, and gnolls" took bonus damage.</p><p>Giants were scary but but took bonus damage. They also were just sacks of HP.</p><p></p><p>Rangers could kill anything that wasn't a walking PC-killer in 1-3 rounds. It's the 4e model of "survival by killing everything". Who needs magic when you "Twin Strike" everything dead on the first combat round?</p><p></p><p>And that's the thing. You were not intended to fight the "scary monster with abilities" until name-level. <strong>You ran from them. Or avoided them completely</strong> Coincidence that rangers and paladins got magic at those levels and fighter where practically immune to magic and dealt crazy damage at those levels.</p><p></p><p>When 3e took out the "run away from anything scary" element of low level D&D, they had to give everyone a boost. Mages could choose spells. Fighter got feats. Rogue damage became reliable and usuable multiple times. And paladins and rangers got their magic early.</p><p></p><p>Otherwise, no one could fight dragons at level 5 and not high tail it.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6763942, member: 63508"] Outsider and hermit lets you stay less than a week away from civilization. Without healing items and defensive measure, one snake could take you out without magic or a nearby town to buy antitoxin from. Deity help you if a dragon, fey, or giant found you and you lacked magic. If you actually want to live out in the wild alone and not simply axe all threats to death, you needed to be a ranger or druid. Have you play older editions? You know why rangers didn't need magic back them until level 8. Because until level 8, you really couldn't kill those horrible monsters. Anything that wasn't an animal or a humaniod was to ran away from at full speed. An old D&D MM describes a dragon fight where 60% of the party died round 2 as a success. This is where the ranger's bonus damage to giants-types came in. Animals were easy to kill. Lesser "giant-types' like "goblins, orcs, and gnolls" took bonus damage. Giants were scary but but took bonus damage. They also were just sacks of HP. Rangers could kill anything that wasn't a walking PC-killer in 1-3 rounds. It's the 4e model of "survival by killing everything". Who needs magic when you "Twin Strike" everything dead on the first combat round? And that's the thing. You were not intended to fight the "scary monster with abilities" until name-level. [B]You ran from them. Or avoided them completely[/B] Coincidence that rangers and paladins got magic at those levels and fighter where practically immune to magic and dealt crazy damage at those levels. When 3e took out the "run away from anything scary" element of low level D&D, they had to give everyone a boost. Mages could choose spells. Fighter got feats. Rogue damage became reliable and usuable multiple times. And paladins and rangers got their magic early. Otherwise, no one could fight dragons at level 5 and not high tail it. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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