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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Minigiant" data-source="post: 6763976" data-attributes="member: 63508"><p>No, what I'm saying is if you didn't have nature magic, you could not live far from a town. D&D doesn't let you mix antitoxin so if a snake bit you and you couldn't cast a spell to remove poison, you might die of poison.</p><p></p><p>D&D doesn't let to talk down an owlbear so if you didn't have a spell to calm it, you had to fight the owlbear.</p><p></p><p>D&D doesn't let you create potions without magic so if you were attacked by wolves, you were injured when another predator appeared.</p><p></p><p></p><p></p><p>And what features let you survive out there.</p><p></p><p>Hermit is just Medicine, Religion, and herbalism kit. To bad there are not rules for gathering materials for you herbalism kit.</p><p></p><p>Outlander is Athletics Survival and an instrument. Even less yo keep wolves, snakes, and owlbears at bay. Forget fey and dragons.</p><p></p><p>The fluff says you can survive out there. The crunch doesn't. Nothing in those backgrounds keeps an owlbear, chimera, or giant snake from eating you.</p><p></p><p>Your class keeps you alive in the wilderness. If it doesn't, you need a town nearby to trade with for resources.</p><p></p><p>If you are a outlander fighter and a giant snake attacks you while hunting what are your options.</p><p></p><p>A) Hit it with your sword and get poisoned.</p><p>B) Hit it with your sword and get poisoned.</p><p>or </p><p>c) Hit it with your sword and get poisoned. </p><p></p><p></p><p>1) Needing magical weapons is not the same as needing magical spells.</p><p></p><p>2) I didn't say you can't kill a dragon at low levels. I said party members would die. It was like part of the design. If you engaged scary monsters back then, someone likely died. So you either needed a party member who could kill them quickly or help you avoid the monster: a ranger or druid.</p><p></p><p>3) The point was that Pre-3e heavily discouraged actually fighting the "scary monsters" until you had tons of gold, magic item, or hit name level. When it forced to fight these monsters, they offered a weakened version or assumed someone's player died.</p><p></p><p>4) 5th doesn't assume that you "run away or lose a friend". So it gives you the tools to win against such monsters earlier than previous editions.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6763976, member: 63508"] No, what I'm saying is if you didn't have nature magic, you could not live far from a town. D&D doesn't let you mix antitoxin so if a snake bit you and you couldn't cast a spell to remove poison, you might die of poison. D&D doesn't let to talk down an owlbear so if you didn't have a spell to calm it, you had to fight the owlbear. D&D doesn't let you create potions without magic so if you were attacked by wolves, you were injured when another predator appeared. And what features let you survive out there. Hermit is just Medicine, Religion, and herbalism kit. To bad there are not rules for gathering materials for you herbalism kit. Outlander is Athletics Survival and an instrument. Even less yo keep wolves, snakes, and owlbears at bay. Forget fey and dragons. The fluff says you can survive out there. The crunch doesn't. Nothing in those backgrounds keeps an owlbear, chimera, or giant snake from eating you. Your class keeps you alive in the wilderness. If it doesn't, you need a town nearby to trade with for resources. If you are a outlander fighter and a giant snake attacks you while hunting what are your options. A) Hit it with your sword and get poisoned. B) Hit it with your sword and get poisoned. or c) Hit it with your sword and get poisoned. 1) Needing magical weapons is not the same as needing magical spells. 2) I didn't say you can't kill a dragon at low levels. I said party members would die. It was like part of the design. If you engaged scary monsters back then, someone likely died. So you either needed a party member who could kill them quickly or help you avoid the monster: a ranger or druid. 3) The point was that Pre-3e heavily discouraged actually fighting the "scary monsters" until you had tons of gold, magic item, or hit name level. When it forced to fight these monsters, they offered a weakened version or assumed someone's player died. 4) 5th doesn't assume that you "run away or lose a friend". So it gives you the tools to win against such monsters earlier than previous editions. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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