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General Tabletop Discussion
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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Minigiant" data-source="post: 6764072" data-attributes="member: 63508"><p>Actually no. </p><p>If the game doesn't have a feature in it, the feature is not assumed. If the DM is adding it into the game, they are patching the game and thus admitting that the game is missing that element. By RAW, you need certain items or certain spells to produce certain effects.</p><p></p><p>An individual DM can do whatever they want but nothing they do is intended to be expected. The DM can do anything in their own fashion at any level of power as the DM wishes.</p><p></p><p>The second you need a DM to fix it, it means it isn't true by the rules. </p><p></p><p></p><p></p><p>Killing the monster is the opposite of what you do because it only works if you are strong as or stronger than it </p><p></p><p>You avoid it and recuperate from attacks when you fail to and run away. You ask animals and trees of its moment. You give yourself immunity or resistance to its attacks. You ward yourself from its sight. You use additional movement to stay steps ahead of it. This gives you time to migrate to someplace else, travel far to a big enough town to get help, or survive long enough for the buddies that you called for to arrive.</p><p></p><p>The more fantastic the wilderness is, the more fantastic the people living it it must be with their survival skills.</p><p></p><p>Either...</p><p>1) Neither your character's skills nor the wilderness is particularly fantastic (4th edition and early levels of 1st and 2nd edition rangers, 5th edition outlander PCs)</p><p>2) Both your character's skills and the wilderness are very fantastic (many MMORPGs)</p><p>3) The wilderness is rather fantastic, your character gets magic spells to compensate (5th edition, 3nd edition, high level 1st and 2nd edition rangers. All druids)</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6764072, member: 63508"] Actually no. If the game doesn't have a feature in it, the feature is not assumed. If the DM is adding it into the game, they are patching the game and thus admitting that the game is missing that element. By RAW, you need certain items or certain spells to produce certain effects. An individual DM can do whatever they want but nothing they do is intended to be expected. The DM can do anything in their own fashion at any level of power as the DM wishes. The second you need a DM to fix it, it means it isn't true by the rules. Killing the monster is the opposite of what you do because it only works if you are strong as or stronger than it You avoid it and recuperate from attacks when you fail to and run away. You ask animals and trees of its moment. You give yourself immunity or resistance to its attacks. You ward yourself from its sight. You use additional movement to stay steps ahead of it. This gives you time to migrate to someplace else, travel far to a big enough town to get help, or survive long enough for the buddies that you called for to arrive. The more fantastic the wilderness is, the more fantastic the people living it it must be with their survival skills. Either... 1) Neither your character's skills nor the wilderness is particularly fantastic (4th edition and early levels of 1st and 2nd edition rangers, 5th edition outlander PCs) 2) Both your character's skills and the wilderness are very fantastic (many MMORPGs) 3) The wilderness is rather fantastic, your character gets magic spells to compensate (5th edition, 3nd edition, high level 1st and 2nd edition rangers. All druids) [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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