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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Minigiant" data-source="post: 6764107" data-attributes="member: 63508"><p>Pooping has not major impact on the game.</p><p></p><p>Crafting offensive, defensive, and utility items does. There are rules for crafting. It costs resources of a gold amount. </p><p>There aren't rules for bypassing the resource requirement for crafting in the book that I know of.</p><p></p><p>You win wilderness survival by surviving.</p><p></p><p>This is either by killing the threat (which requires higher levels or special items) or avoiding it (which for the higher level threats requires magic spells or special items). </p><p></p><p></p><p>Rabbits and other rodents as a species survive be having more babies than the owls and wolves and foxes can eat. </p><p></p><p>Same with deer and other big herbivores. However they don't reproduce enough to sat a dragon. Therefore when a dragon liars, it eats them all. That's how you know a dragon is near. All the deer, cattle, horses, camels, etc are dead. </p><p></p><p>Owls, wolves, and other predators survive by not being primary food sources or resources for stronger and smarter being. They die out when they become threat to the humanoids or the humanoids overhunt.</p><p></p><p>Barbarians and savage humanoids like orcs and goblins form groups which are strong than most beasts and individuals. However when a dragon, major fey, true giant, or something else appears they either pledge loyalty, leave the area, or are massacred. Hag covens don't play games.</p><p></p><p>It takes a lot to live alone a true D&D wilderness. Without some really powerful abilities, some major player can appear and kill you before you can leave or get help. D&D is stubborn and locks all of these into spells. Anti-srcying spells. Movement spells. Resistance spells. Recovery spells. Reconnaissance spells. Detection spells. Hindrance spells. Alarm spells. Trap spells.</p><p></p><p>The issue is many DMs and many adventure writers makes there wilderness usually soft. Sure there isn't always a dragon, fey lord, major giant, or archmage in the area. But it is hard to believe that in truly wild areas that you can live there for 10-30 years and never see one.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6764107, member: 63508"] Pooping has not major impact on the game. Crafting offensive, defensive, and utility items does. There are rules for crafting. It costs resources of a gold amount. There aren't rules for bypassing the resource requirement for crafting in the book that I know of. You win wilderness survival by surviving. This is either by killing the threat (which requires higher levels or special items) or avoiding it (which for the higher level threats requires magic spells or special items). Rabbits and other rodents as a species survive be having more babies than the owls and wolves and foxes can eat. Same with deer and other big herbivores. However they don't reproduce enough to sat a dragon. Therefore when a dragon liars, it eats them all. That's how you know a dragon is near. All the deer, cattle, horses, camels, etc are dead. Owls, wolves, and other predators survive by not being primary food sources or resources for stronger and smarter being. They die out when they become threat to the humanoids or the humanoids overhunt. Barbarians and savage humanoids like orcs and goblins form groups which are strong than most beasts and individuals. However when a dragon, major fey, true giant, or something else appears they either pledge loyalty, leave the area, or are massacred. Hag covens don't play games. It takes a lot to live alone a true D&D wilderness. Without some really powerful abilities, some major player can appear and kill you before you can leave or get help. D&D is stubborn and locks all of these into spells. Anti-srcying spells. Movement spells. Resistance spells. Recovery spells. Reconnaissance spells. Detection spells. Hindrance spells. Alarm spells. Trap spells. The issue is many DMs and many adventure writers makes there wilderness usually soft. Sure there isn't always a dragon, fey lord, major giant, or archmage in the area. But it is hard to believe that in truly wild areas that you can live there for 10-30 years and never see one. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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