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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6764429" data-attributes="member: 6804148"><p>This is a very good point. Too many people have too many favorite archetypes or ideas of what a ranger should be. Some like casters, other beast masters and some old timers like me, prefer the tough ones. </p><p></p><p>Aside from the Unearthed Arcana alternate ranger (which is the first ranger i really like in 3 editions now), the above concepts make much sense to me. I would just like to ad my own simplified concepts to the stew. IMO, just like the fighter, the ranger would benefit from "differentiation". Namely, we could the following archetypes:</p><p></p><p>-The magical woodsmen; i would really imagine this to work with elves, but heck, why not, if everyone can be an eldrich knight, why not a magical woodsmen? This Arch would be similar to the current ranger, only with even more of an accent on casting. Something like an "eldrich ranger"... sub specialization could include a choice between a "druidic" and "arcane" features. </p><p></p><p>-Tarzan.... the name says it all. An exclusive build for those who like to have animal companion(s). Do note i see no reason why there shouldn't be more then one companion. I would personally make the beast masters a class of its own, but that's just me. Subbing could include a choice between one powerful beast, or multiple weaker ones.</p><p></p><p>-Martial ranger; the tough one, we old timers want. Needs to get some features to make it closer to fighter (maybe an extra attack). Possibly armor proficiency (if the others are restricted to light). I would also like to play with hit dice. Maybe 2d6 per level, or 2d8 and 1d8 on some levels. Sub types would include just like generic fighters (depending on fighting style and ability distribution) either a melee or a ranged character. </p><p></p><p>All archetypes would get tracking and survival features. Possibly alertness as a choice for some sub classes.</p><p>Also, some limited spell casting at high levels, and/or use of magical items could be available for all archetypes (at pretty high levels)</p><p></p><p>ADDENDUM: Personally i think the lasting "quest" for ranger's schtick is what "diluted" the class so far from it's origins.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6764429, member: 6804148"] This is a very good point. Too many people have too many favorite archetypes or ideas of what a ranger should be. Some like casters, other beast masters and some old timers like me, prefer the tough ones. Aside from the Unearthed Arcana alternate ranger (which is the first ranger i really like in 3 editions now), the above concepts make much sense to me. I would just like to ad my own simplified concepts to the stew. IMO, just like the fighter, the ranger would benefit from "differentiation". Namely, we could the following archetypes: -The magical woodsmen; i would really imagine this to work with elves, but heck, why not, if everyone can be an eldrich knight, why not a magical woodsmen? This Arch would be similar to the current ranger, only with even more of an accent on casting. Something like an "eldrich ranger"... sub specialization could include a choice between a "druidic" and "arcane" features. -Tarzan.... the name says it all. An exclusive build for those who like to have animal companion(s). Do note i see no reason why there shouldn't be more then one companion. I would personally make the beast masters a class of its own, but that's just me. Subbing could include a choice between one powerful beast, or multiple weaker ones. -Martial ranger; the tough one, we old timers want. Needs to get some features to make it closer to fighter (maybe an extra attack). Possibly armor proficiency (if the others are restricted to light). I would also like to play with hit dice. Maybe 2d6 per level, or 2d8 and 1d8 on some levels. Sub types would include just like generic fighters (depending on fighting style and ability distribution) either a melee or a ranged character. All archetypes would get tracking and survival features. Possibly alertness as a choice for some sub classes. Also, some limited spell casting at high levels, and/or use of magical items could be available for all archetypes (at pretty high levels) ADDENDUM: Personally i think the lasting "quest" for ranger's schtick is what "diluted" the class so far from it's origins. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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