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Community
General Tabletop Discussion
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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6764535" data-attributes="member: 6804148"><p>You are of course right. The casting is not the the ranger's MAJOR feature, it's half it's features. What "we" would like more is probably trading spellcasting for other goodies.</p><p></p><p></p><p></p><p>As someone mentioned somewhere in the middle of this thread, the druid is the oter side of nature coin. As the ranger augments its skills with magic the druid supplements its magic with skills.</p><p></p><p>As for what is the Ranger's thing? For a martial ranger, the thing is wilderness military operations. So yes, i understand those who think it should be a sub class of the fighter (i am not against it myself), however as also mentioned before, the class has been a staple of DnD since 1E, so why not make an archetype that pays service to the original idea? </p><p></p><p></p><p></p><p>I can't speak for others, but for me personally i think the proposed rangers will specialize actually. The would specialize in ambush, attrition warfare, wilderness environments....... They may have overlapping roles with fighters in the front lines, but they will never have the fighter's dedicated specializations and universal damage output.</p><p></p><p>On a side note, i am still not sure if i want the favorite enemy feature to return to the old bonus damage VS given enemy. Maybe there could be optional features for this is well? I.E. If you chose between "hunter" feature (gives you bonus VS chosen enemy type), "guardian" (gives you AC and/or ST vs chose enemy), or "guide" (doesn't give you combat bonuses against anyone but your exploration skills get a bump)?</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6764535, member: 6804148"] You are of course right. The casting is not the the ranger's MAJOR feature, it's half it's features. What "we" would like more is probably trading spellcasting for other goodies. As someone mentioned somewhere in the middle of this thread, the druid is the oter side of nature coin. As the ranger augments its skills with magic the druid supplements its magic with skills. As for what is the Ranger's thing? For a martial ranger, the thing is wilderness military operations. So yes, i understand those who think it should be a sub class of the fighter (i am not against it myself), however as also mentioned before, the class has been a staple of DnD since 1E, so why not make an archetype that pays service to the original idea? I can't speak for others, but for me personally i think the proposed rangers will specialize actually. The would specialize in ambush, attrition warfare, wilderness environments....... They may have overlapping roles with fighters in the front lines, but they will never have the fighter's dedicated specializations and universal damage output. On a side note, i am still not sure if i want the favorite enemy feature to return to the old bonus damage VS given enemy. Maybe there could be optional features for this is well? I.E. If you chose between "hunter" feature (gives you bonus VS chosen enemy type), "guardian" (gives you AC and/or ST vs chose enemy), or "guide" (doesn't give you combat bonuses against anyone but your exploration skills get a bump)? [/QUOTE]
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Community
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5th edition Ranger: Why does every class have to have it's own schtick?
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