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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Minigiant" data-source="post: 6765196" data-attributes="member: 63508"><p>But the 5th edition ranger does neither of those. The 5th edition ranger's magic is an augment to it weapons prowess and wilderness skill. Animal friensdhip buffs his Animal Handling skill. Hunter's mark buffs it's weapon damage.</p><p></p><p>Or thing of it this way. At level 5, a ranger's combat routine vs a giant elite might look like this.</p><p></p><p><strong>Martial: </strong>Two weapon attacks; 1d8 damage the longsword, +1 AC from fighting style</p><p><span style="color: #00FF00">Magic: </span>1d6 damage from <em>hunters mark</em>, +10ft speed from <em>longstrider</em></p><p><span style="color: #0000FF">Skill: </span>1d8 damage for Colossus slayer, Advantage to attack from attacking unseen vs Stealth.</p><p></p><p>Essentially, 1/3 of his or her power is tied up in magic. If you remove that, you have to double the martial or skill elements. Doing so put's you at direct open comparison with the fighter and rogue.</p><p></p><p>Fighter</p><p><strong>Martial:</strong> Two attacks, 1d8 damage from longsword, +1 AC from fighting style, Two attack from Action Surge, Critical hit on a 19 or 20.</p><p></p><p></p><p>Rogue</p><p><strong>Martial:</strong> 1d6 from shortsword, 3d6 bonus damage each round, resistance to one attack from Uncanny Dodge </p><p><span style="color: #0000FF">Skill:</span> Advantage to attack from attacking unseen vs Stealth, Double Stealth proficiency bonus, Critical hit on surprise round., +30ft speed from Cunning Action</p><p></p><p>Essentially you have to double two of the Ranger's attacks, speed or proficiency modifier just to remove magic and still have him keep up with the Fighter and Rogue. First question it's "What do I want the ranger to be?" The second and harder question is "How do I make that image not suck compared to the other classes?"</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6765196, member: 63508"] But the 5th edition ranger does neither of those. The 5th edition ranger's magic is an augment to it weapons prowess and wilderness skill. Animal friensdhip buffs his Animal Handling skill. Hunter's mark buffs it's weapon damage. Or thing of it this way. At level 5, a ranger's combat routine vs a giant elite might look like this. [B]Martial: [/B]Two weapon attacks; 1d8 damage the longsword, +1 AC from fighting style [COLOR="#00FF00"]Magic: [/COLOR]1d6 damage from [I]hunters mark[/I], +10ft speed from [I]longstrider[/I] [COLOR="#0000FF"]Skill: [/COLOR]1d8 damage for Colossus slayer, Advantage to attack from attacking unseen vs Stealth. Essentially, 1/3 of his or her power is tied up in magic. If you remove that, you have to double the martial or skill elements. Doing so put's you at direct open comparison with the fighter and rogue. Fighter [B]Martial:[/B] Two attacks, 1d8 damage from longsword, +1 AC from fighting style, Two attack from Action Surge, Critical hit on a 19 or 20. Rogue [B]Martial:[/B] 1d6 from shortsword, 3d6 bonus damage each round, resistance to one attack from Uncanny Dodge [COLOR="#0000FF"]Skill:[/COLOR] Advantage to attack from attacking unseen vs Stealth, Double Stealth proficiency bonus, Critical hit on surprise round., +30ft speed from Cunning Action Essentially you have to double two of the Ranger's attacks, speed or proficiency modifier just to remove magic and still have him keep up with the Fighter and Rogue. First question it's "What do I want the ranger to be?" The second and harder question is "How do I make that image not suck compared to the other classes?" [/QUOTE]
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