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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Kithas" data-source="post: 6765840" data-attributes="member: 97587"><p>Honestly I don't see a need or reason to change it. I love the Ranger exactly as it is. Hunter works very well and in my experience does excellently in and out of combat. Definitely has advantages in melee and range over fighters when it comes to dealing with crowds.</p><p>Beastmaster, while harder mechanically, isn't awful with a good dm. By the RAW it's kinda rough but it is serviceable. There are plenty of sub-classes like this(Eldritch knight, berserker, and wild magic come to mind) they are not strictly inferior, just harder to play and more dm-dependant to be viable.</p><p></p><p>I also don't see the big deal between 1d10 vs 2d6, you have 1 more hp/level on average/fixed. That doesn't paint the picture of that much tougher really :/ if you want to be tough have a high con, your class only adds/subtracts 60 (d12vsd6). Whereas your con adds up to 100, feats/race can net you 60 more.</p><p></p><p>As far as spells vs martial, personally I like the idea of them being nature spell-casters. In a multiverse that has nature magic, the people who spend most of their time in the woods would probably work some of it out. More if they are totally focused on it(druids) but Rangers would definitely practice and utilize this sort of thing. Any advantage would be used to conquer and protect their environs.</p><p></p><p>I would like a cool new sub-class or two, two does feel pretty limited.</p><p></p><p>If I had to be nit-picky my only issue with the ranger at present is it's lack of level 1 impact. Flavor-wise you get quite a bit at level one, but 0 mechanical boost. I'm not sure what kind of boost would be appropriate my "fix" would be adding a +1 to hit against your favored enemies, not big but something to show your expertise. This bonus could even grow as you level, I would do slowly personally, maybe +2 at 9 and +3 at 17. At current I don't really even really care about the favored enemy or terrain parts of ranger, it's cool, but it's not why I'm taking levels in the class.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6765840, member: 97587"] Honestly I don't see a need or reason to change it. I love the Ranger exactly as it is. Hunter works very well and in my experience does excellently in and out of combat. Definitely has advantages in melee and range over fighters when it comes to dealing with crowds. Beastmaster, while harder mechanically, isn't awful with a good dm. By the RAW it's kinda rough but it is serviceable. There are plenty of sub-classes like this(Eldritch knight, berserker, and wild magic come to mind) they are not strictly inferior, just harder to play and more dm-dependant to be viable. I also don't see the big deal between 1d10 vs 2d6, you have 1 more hp/level on average/fixed. That doesn't paint the picture of that much tougher really :/ if you want to be tough have a high con, your class only adds/subtracts 60 (d12vsd6). Whereas your con adds up to 100, feats/race can net you 60 more. As far as spells vs martial, personally I like the idea of them being nature spell-casters. In a multiverse that has nature magic, the people who spend most of their time in the woods would probably work some of it out. More if they are totally focused on it(druids) but Rangers would definitely practice and utilize this sort of thing. Any advantage would be used to conquer and protect their environs. I would like a cool new sub-class or two, two does feel pretty limited. If I had to be nit-picky my only issue with the ranger at present is it's lack of level 1 impact. Flavor-wise you get quite a bit at level one, but 0 mechanical boost. I'm not sure what kind of boost would be appropriate my "fix" would be adding a +1 to hit against your favored enemies, not big but something to show your expertise. This bonus could even grow as you level, I would do slowly personally, maybe +2 at 9 and +3 at 17. At current I don't really even really care about the favored enemy or terrain parts of ranger, it's cool, but it's not why I'm taking levels in the class. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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