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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Lanefan" data-source="post: 6766083" data-attributes="member: 29398"><p>Because Bob's been spending his time learning how to do all sorts of other things (including, I suppose, spellcasting) while Fred's been doing nothing other than becoming badder-ass. </p><p>Perhaps, but that's where bringing in new characters at a slightly lower level comes in handy: either keep what you've got and slog through the "low" bits (note: just like everyone else has to do during their low bits) or drop your Ranger and come back with something that's a level lower than the rest of the party. </p><p>Except they're also in process of becoming good at other things.</p><p></p><p>Take the 1e Ranger, a wonderful example of a character that morphed over time. At very low levels it was the party hit point sink and oftentimes a front-line tank; at mid levels it excelled at tracking and outdoorsy stealth, and at high levels it became a part-caster, part-second line warrior. But if you came in expecting to play a high-level Ranger as a front-line tank like you did at 1st level you'd probably be in for a nasty surprise.</p><p></p><p>And I don't mind relative power levels varying between classes as time goes on; assuming that in the long run it all vaguely balances out.</p><p></p><p>Lan-"Rangers should be the most useful character in the party when outdoors and average at best when indoors"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6766083, member: 29398"] Because Bob's been spending his time learning how to do all sorts of other things (including, I suppose, spellcasting) while Fred's been doing nothing other than becoming badder-ass. Perhaps, but that's where bringing in new characters at a slightly lower level comes in handy: either keep what you've got and slog through the "low" bits (note: just like everyone else has to do during their low bits) or drop your Ranger and come back with something that's a level lower than the rest of the party. Except they're also in process of becoming good at other things. Take the 1e Ranger, a wonderful example of a character that morphed over time. At very low levels it was the party hit point sink and oftentimes a front-line tank; at mid levels it excelled at tracking and outdoorsy stealth, and at high levels it became a part-caster, part-second line warrior. But if you came in expecting to play a high-level Ranger as a front-line tank like you did at 1st level you'd probably be in for a nasty surprise. And I don't mind relative power levels varying between classes as time goes on; assuming that in the long run it all vaguely balances out. Lan-"Rangers should be the most useful character in the party when outdoors and average at best when indoors"-efan [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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