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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6767348" data-attributes="member: 6804148"><p>1. Agreed. Even the hunter can be a "trapper" and not a "bowman". And if we interpret the hunter as a "general purpose" hinter (i.e. hunting people as well), then we are open to all kinds of weapons, both lethal and unlethal.</p><p></p><p>2. Again, Agreed. Con, STR and (Wis/Int). I can see why they removed the stat requirements for the classes over time, but it kind of always bothered me that we got down to 2 per class (as class defining). I just really can't see a ranger as wither tough and brainy but not strong (enough), or strong and brainy but not tough (enough). If i really had to chose just for the sake of saving throw proficiency (5E rules) though, i'd rather give the ranger constitution and one from wisdom or intelligence (player choice or subclass feature), then strength. </p><p></p><p>3. Yep, you pretty much nailed it. Even the rules on stealth cover the armor rules nicely, so there should not be any reason for armor restrictions aside from purely situational matters. Tough, hardy, skilled, brainy and versatile armor and armament (as opposed to specialized).</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6767348, member: 6804148"] 1. Agreed. Even the hunter can be a "trapper" and not a "bowman". And if we interpret the hunter as a "general purpose" hinter (i.e. hunting people as well), then we are open to all kinds of weapons, both lethal and unlethal. 2. Again, Agreed. Con, STR and (Wis/Int). I can see why they removed the stat requirements for the classes over time, but it kind of always bothered me that we got down to 2 per class (as class defining). I just really can't see a ranger as wither tough and brainy but not strong (enough), or strong and brainy but not tough (enough). If i really had to chose just for the sake of saving throw proficiency (5E rules) though, i'd rather give the ranger constitution and one from wisdom or intelligence (player choice or subclass feature), then strength. 3. Yep, you pretty much nailed it. Even the rules on stealth cover the armor rules nicely, so there should not be any reason for armor restrictions aside from purely situational matters. Tough, hardy, skilled, brainy and versatile armor and armament (as opposed to specialized). [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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