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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Greg K" data-source="post: 6771320" data-attributes="member: 5038"><p>It depends on what they brought me, does it fit a traditional archetype, and what I thought about it. Fighter/Rogue multiclass is to me not an archetype. Khaalis's Light Fighter variant class does cover a standard archetype and then has several subclasses to hone in a specific versions (e.g. corsair, duelist, gallant, swashbuckler). If a player brought that class to me, I would include it in many campaigns. If someone brought me a Shaman class similar to Green Ronin's Shaman for 3e which shared elements of cleric and druid (e.g., turn undead becomes rebuke spirit, domains replaced totems which grant bonus spells ( the player would have to research real world animals to see what various real world cultures associated with them- especially, if there is a real world analogue in the setting), detect spirits at 2nd level, a spirit companion (option of totem animal, ancestral spirit, nature spirit), base spell list is similar druid (with certain spells replaced with some cleric that bless curse, remove spell and some new spells dealing with spirits), yeah I would allow it. Similarly, I would allow a Witch class along the lines of Green Ronin's 3e Witch class and a new Monk class resembling the 3e OA Shaman. The only caveat is that I feel they are appropriate for the given setting and I don't have something else filling the archetype that I prefer.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6771320, member: 5038"] It depends on what they brought me, does it fit a traditional archetype, and what I thought about it. Fighter/Rogue multiclass is to me not an archetype. Khaalis's Light Fighter variant class does cover a standard archetype and then has several subclasses to hone in a specific versions (e.g. corsair, duelist, gallant, swashbuckler). If a player brought that class to me, I would include it in many campaigns. If someone brought me a Shaman class similar to Green Ronin's Shaman for 3e which shared elements of cleric and druid (e.g., turn undead becomes rebuke spirit, domains replaced totems which grant bonus spells ( the player would have to research real world animals to see what various real world cultures associated with them- especially, if there is a real world analogue in the setting), detect spirits at 2nd level, a spirit companion (option of totem animal, ancestral spirit, nature spirit), base spell list is similar druid (with certain spells replaced with some cleric that bless curse, remove spell and some new spells dealing with spirits), yeah I would allow it. Similarly, I would allow a Witch class along the lines of Green Ronin's 3e Witch class and a new Monk class resembling the 3e OA Shaman. The only caveat is that I feel they are appropriate for the given setting and I don't have something else filling the archetype that I prefer. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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