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General Tabletop Discussion
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5th edition Ranger: Why does every class have to have it's own schtick?
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<blockquote data-quote="Chaosmancer" data-source="post: 6772550" data-attributes="member: 6801228"><p>One thing I often wonder about when reading ranger threads is how well defined the "primal" aspect of DnD is.</p><p></p><p>Using some various themes and previous groupings I think it is fair to say that we have three "primal classes". Druid, Ranger and Barbarian. And there is a little fluff in "communing with spirits" and a few other abilities, but if we look at the Arcane or the Divine or even the Abyssal we have a lot of lore and explanation for what is going on there. We simply don't have anywhere near that same attention spent on the Primal and I wonder if it would help. I wonder if we had more lore explicitly stating the great primal spirits and the effects they have on the world, if we had more than the generic "oh yea, woodsy survival stuff right?" if it would help drive where the ranger is thematically, </p><p></p><p>Personally? For me the Ranger is first and Foremost an Archer, then a Tracker and Hunter. I don't care for Two-Weapon fighting any more (used to love the idea, grew out of it as I realized it was a bear mechanically in 3.5, still think it looks cool though) or having a pet. I think spells are important because I want the Primal to feel just as vibrantly magical as the divine or the arcane. If they aren't an Archer... for some reason I want a Ranger weilding a spear. It is a hunter's weapon and we really don't have a class that takes advantage of what the spear brings to the table, it is a very oddball choice compared to axes and swords, but I like the image of the Ranger tracking through the woods with a spear.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6772550, member: 6801228"] One thing I often wonder about when reading ranger threads is how well defined the "primal" aspect of DnD is. Using some various themes and previous groupings I think it is fair to say that we have three "primal classes". Druid, Ranger and Barbarian. And there is a little fluff in "communing with spirits" and a few other abilities, but if we look at the Arcane or the Divine or even the Abyssal we have a lot of lore and explanation for what is going on there. We simply don't have anywhere near that same attention spent on the Primal and I wonder if it would help. I wonder if we had more lore explicitly stating the great primal spirits and the effects they have on the world, if we had more than the generic "oh yea, woodsy survival stuff right?" if it would help drive where the ranger is thematically, Personally? For me the Ranger is first and Foremost an Archer, then a Tracker and Hunter. I don't care for Two-Weapon fighting any more (used to love the idea, grew out of it as I realized it was a bear mechanically in 3.5, still think it looks cool though) or having a pet. I think spells are important because I want the Primal to feel just as vibrantly magical as the divine or the arcane. If they aren't an Archer... for some reason I want a Ranger weilding a spear. It is a hunter's weapon and we really don't have a class that takes advantage of what the spear brings to the table, it is a very oddball choice compared to axes and swords, but I like the image of the Ranger tracking through the woods with a spear. [/QUOTE]
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5th edition Ranger: Why does every class have to have it's own schtick?
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